At Least? I don't know what game you are playing, but the total amount of lag as NA is around ~1second.
I think people are greatly confusing mistiming their abilities and getting animation locked
And latency.
Also- The effects of Latency on the ifrit fight are both a combination A. Animations for Eruption/Plumes are incorrect, and are in fact 2-3 yalms wider than they display. B. Server doesn't register movement nearly as quickly as they should. People painting out Jp's to have "Such" a clear advantage haven't watched any videos of jp doing the same fights it feels like.
We are living in the year 2012.At Least? I don't know what game you are playing, but the total amount of lag as NA is around ~1second.
I think people are greatly confusing mistiming their abilities and getting animation locked
And latency.
Also- The effects of Latency on the ifrit fight are both a combination A. Animations for Eruption/Plumes are incorrect, and are in fact 2-3 yalms wider than they display. B. Server doesn't register movement nearly as quickly as they should. People painting out Jp's to have "Such" a clear advantage haven't watched any videos of jp doing the same fights it feels like.
This is square enix's second mmo.
A game named World of Warcraft (released in the year 2004) did NOT have so many god damn issues at launch AND 2 years after release. You were actually able to DODGE and RUN OUT of the "fire". Even though square knows about these gamebreaking problems, they still thought it would be a good idea to implement bossfights with "don't stand in the fire" mechanics.
Thanks to this glorious idea, it is NOT fun to fight against certain bosses to just die a stupid death thanks to the animationlock and latency issues. (Just fyi again, this is squares second mmo. And YES, they did several beta tests for FFXIV)
Just imagine fighting against LK 25 man heroic with a constant ping of 300ms. Sounds like fun.
Ah, before i forget. Yoshi wants to have bossfights just like we know em from World Of Warcraft.
Yoshi, for the love of god, please make regional servers.
I totally agree with you Risae. I actually did fight Heroic LK, and that fight would be without a doubt impossible with the limitations in FFXIV lol.
There's really no excuse for it.
But it really drives me crazy when people try to make it out to be strongly favored towards JP, and impossible for everyone else. The systems not going to improve till 2.0, so continuing to complain about it isn't going to kill that boss for you ^_^
And now it's become an "excuse for why I haven't beaten it" thread. Fantastic.
I restored my previous session from yesterday, went to the last pages, read them and thought "The title of this thread must be FFXIV Latency Issue, in 2.0... Grass.... bla bla... Grass."
Looked up, and OMG It's "Rivenroad (Hard) Discussion and Strategies Thread" What kind of Sorcery is this !?
I still think it's patently wrong for Yoshi to have done this - withholding the White Ravens for people who win the Hard Mode fight.
XI *always* rewarded you with some nifty accessory at the end of each story arc. Honestly, the ravens feel about on the level with Rajas Ring - but CoP wasn't nearly so brutal in totality. Hard & punishing in parts, but nothing that couldn't really be dealt with by a good group and preparation. It didn't require absolute flawless execution at every moment with every single action, leaving zero room for mistakes. It didn't force force people to have omgwtfpwnzor equipment just to stand a chance.
And then there's the time limit to even attempt this, the biggest slap in the face of all. Nice way to show appreciation for everyone who was dedicated enough to see the story through to the end. If the ravens were on the power level of say a relic weapon, then I wouldn't really be taking any issue here - a fight this hard warrants an equally strong reward, or a commemorative achievement & unique title.
THAT is what they should have done. Give everyone who beat the main scenario the Ravens, and let the hardcore crowd attempt the Hard Mode fight for their e-peen achievement/titles - kind of like how with FFXI they added the "Afterglow" effects to the 99 relics as a final upgrade that required an insane amount of work (of course, this only came about AFTER people rightly cussed Tanaka out for making the quest too hard in the first place, and so they separated the final weapon stats and afterglow bonus into 2 separate quests).
Hell, for a fight this hard they should have handed out D Rings.
Nah. The reward is small enough to not be a show-off item. We got the Dalamud Horns. That should be a good enough story arc reward, i think.I still think it's patently wrong for Yoshi to have done this - withholding the White Ravens for people who win the Hard Mode fight.
XI *always* rewarded you with some nifty accessory at the end of each story arc. Honestly, the ravens feel about on the level with Rajas Ring - but CoP wasn't nearly so brutal in totality. Hard & punishing in parts, but nothing that couldn't really be dealt with by a good group and preparation. It didn't require absolute flawless execution at every moment with every single action, leaving zero room for mistakes. It didn't force force people to have omgwtfpwnzor equipment just to stand a chance.
And then there's the time limit to even attempt this, the biggest slap in the face of all. Nice way to show appreciation for everyone who was dedicated enough to see the story through to the end. If the ravens were on the power level of say a relic weapon, then I wouldn't really be taking any issue here - a fight this hard warrants an equally strong reward, or a commemorative achievement & unique title.
THAT is what they should have done. Give everyone who beat the main scenario the Ravens, and let the hardcore crowd attempt the Hard Mode fight for their e-peen achievement/titles - kind of like how with FFXI they added the "Afterglow" effects to the 99 relics as a final upgrade that required an insane amount of work (of course, this only came about AFTER people rightly cussed Tanaka out for making the quest too hard in the first place, and so they separated the final weapon stats and afterglow bonus into 2 separate quests).
Hell, for a fight this hard they should have handed out D Rings.
When all else fails, Heck the Bed.
I knew people that were stuck on 6-4 CoP for like a year. "Hard" is a relative term, and in a months time I am sure we will be seeing plenty of people that have the earring, just like two months ago it was absurd to think that a large portion of the population would end up having a relic. and months before that it was absurd to see pickup parties doing speed run CC and AVs, and months before that it was absurd to see people in linkshells that werent the absolute best doing speed run Darkholds, ifrits, moogles etc.I still think it's patently wrong for Yoshi to have done this - withholding the White Ravens for people who win the Hard Mode fight.
XI *always* rewarded you with some nifty accessory at the end of each story arc. Honestly, the ravens feel about on the level with Rajas Ring - but CoP wasn't nearly so brutal in totality. Hard & punishing in parts, but nothing that couldn't really be dealt with by a good group and preparation. It didn't require absolute flawless execution at every moment with every single action, leaving zero room for mistakes. It didn't force force people to have omgwtfpwnzor equipment just to stand a chance.
And then there's the time limit to even attempt this, the biggest slap in the face of all. Nice way to show appreciation for everyone who was dedicated enough to see the story through to the end. If the ravens were on the power level of say a relic weapon, then I wouldn't really be taking any issue here - a fight this hard warrants an equally strong reward, or a commemorative achievement & unique title.
THAT is what they should have done. Give everyone who beat the main scenario the Ravens, and let the hardcore crowd attempt the Hard Mode fight for their e-peen achievement/titles - kind of like how with FFXI they added the "Afterglow" effects to the 99 relics as a final upgrade that required an insane amount of work (of course, this only came about AFTER people rightly cussed Tanaka out for making the quest too hard in the first place, and so they separated the final weapon stats and afterglow bonus into 2 separate quests).
Hell, for a fight this hard they should have handed out D Rings.
If you played ffxi I am sure you are familiar with all of the difficult fights they had that rewarded items like this that weren't apart of the main story. A little thing called divine might comes to mind, it was optional and in no way influenced the story if you didn't do it, it was hard as shit, and it gave you an earring. How about that?
Last edited by Req; 08-18-2012 at 08:27 AM.
Divine Might > riven manIf you played ffxi I am sure you are familiar with all of the difficult fights they had that rewarded items like this that weren't apart of the main story. A little thing called divine might comes to mind, it was optional and in no way influenced the story if you didn't do it, it was hard as shit, and it gave you an earring. How about that?
the awesomeness felt just does not compare regardless the rewards here
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
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