4Gamer Interview Translation
Translated the part from where the interview starts.
Source: http://www.4gamer.net/games/092/G009287/20120816021/
Could you please explain about the limit break that was shown in the movie
Y: Limit break is a new party battle system that replaces battle regimen. Would like the party members to think and decide at who is going to use at what timing.
Who has the right to use?
Y: If the gauge is full the entire party member can use. This gauge is shared within party if someone uses the limit break it gets emptied out.
Please explain how to increase that gauge
Y: Basically it will increase by just battling regularly but we also have a feature called “Fine Play” as well.
What is Fine Play?
Y: Like healing at the right timing or blocking. There is a category called nice play and by doing those the gauge increases faster.
Does the system decide if it’s fine play or not?
Y: Yes, its system side, however we are making adjustments so the balance is to a point where it’s not where you have to have fine play to increase the gauge.
It looks like limit break has several levels; is this decided depending on the amount on the gauge?
Y: Currently it’s by gauge, for this one if you can remember the limit break in “Final Fantasy 7”
Is limit break prepared per job?
Y: It’s not where there is 1 limit break per job since there are situations where it may break the balance so we deciding on this one carefully. However even if the effect is same depending on the job using the effect will be different. For example if Warrior and Paladin used the same limit break the effect will be different.
Does the limit breaks effect depend on amount of gauge or the weapon being used or would it change depending on party structure?
Y: We have idea for feature to change but currently it’s still being adjusted.
Can the limit break be used from low level?
Y: Yes, we are making it so you can use it even at somewhat low level, however there are limit break 1, 2, 3 so if you’re not high level you can’t use the higher level limit break, there is a link between characters growth. In beginning it’s like getting used to limit break system with level 1 limit break.
Okay, please explain the basic concept for the battle system.
Y: Speedy and with good tempo, finish off feeling good is what is in mind while being created. In 2.0 FFXIV, unlike current FFXIV it starts off with TP already so you can use weapon skills or ability to fight. For each monster the balance is set where you can defeat by using about 5 weapon skills so, if you think of it as time it’s set so it’s done in about 20 seconds.
So, if you’re fighting with a party it fill finish faster?
Y: Yes, It’s not where you kill the monster to obtain experience points. So by defeating monsters while doing a quest won’t give you must experience points. The system is set where you get lots of experience points after completing the quest.
When looking at the screenshot with Dragon Dive it shows 9999 damage, like offline Final Fantasy series is the balance set to where the capped damage will continuously show?
Y: Right now we’re taking screenshots in region with only level 1 mobs and in that type of area level 50 Dragoon is fighting therefore it’s doing 9999 damage.
Is it OK to think that this is the actual balance?
Y: Yes we are making adjustments towards alpha test so it’s close to alpha’s image.
Looking at the screenshots shown this time, there are trees with leaves changing colors, is this where it draws the seasons when following the story?
Y: When you move to the next zone we have changed the fields image dynamically to give the feeling of adventuring through a new field.
Are there areas where you have to use chocobo’s jump to be able to reach?
Y: We don’t have any place set where you need to use jump to get up. This is not an action game so I don’t think it’s right to have people feel “I don’t want to do this anymore” for those not good at climbing steps. We have it where you can jump anywhere so even when traveling through the field so I think it’s enjoyable.
I see, so the jump action was added to enjoy the traveling.
Y: Yes that is correct.
In the last few information released, Dragoon comes up a lot but is there something particular about the Dragoon? Also could you please explain how many jobs you are planning at the service start?
Y: The reason for Dragoon is because it’s FF like. Players from around the world likes Dragoon and also it has abilities that shine. And I like Dragoon as well (laugh).
At start timing we will at least have the currently existing jobs. For additional jobs/class please wait a little bit more.
How many type of Gear Set are there to switch gear instantly?
Y: It’s actually quest based and at first you start with 1 and at timing where you learn the armory you get one more where you can use between two classes. Later by clearning quests the gear set will increase.
Is there a limit to amount of Gear Set?
Y: I believe it should match the amount of class/jobs being increased so currently we don’t have anything decided.
For those inside the Gear Set, will those be counted as items being carried?
Y: It won’t. So it won't show in the inventory .
So, the items you have carrying are those not equipped and items that are expendable and such
Y: The gear you obtain from rewards will go into inventory but for gears that is set in the gear set will be on the gear set side so it won’t fill up the inventory.
So you can think of Gear Set as special inventory then
Y: Yes if you could think of it as a gear specific inventory. Earlier we called it Mannequin
I see, so the image is like walking around with a Mannequin
Y: Yes
The small villages are worked into and it’s said the NPC’s have peculiar movements but is it OK to think that quests happens in those areas?
Y: Of course
From early stages those NPC have those roles?
Y: Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links. By playing just like that you can reach level 7-8 fast. Also that also is linked to learning the game system so it will differ from current play style.
So by following the story the game system can be learned naturally correct?
Y: Yes, so like if you’re playing the current FFXIV it may feel like you’re being limited to what you can do. If you can do anything you will fall under panic mode so at the early stages we have put a limit on purpose.
After you have taken charge the tutorials have been worked on a lot but it’s going to change even more?
Y: Yes, the previous one isn’t going to be left.
So what’s going to happen to the tutorials?
Y: For example there is a specific UI for camera control by doing that you clear 1 quest. It’s made so by playing you can understand them. Also there are stuff like 10 categories a new player needs to go through and by clearing those you can obtain the starting gear, by understanding the story and system we have set where you can obtain stuff that will help on your adventure.
Should current players with Level 50 also go through this?
Y: The battle system will change a lot also so I think it’s good to do them.
Can current level 50 players use that level to start the new tutorial quests?
Y: You will be able to play those quests which flags are not up. (Not cleared)
For completely new players who just started about how long would it take to understand the system in general
Y: The answer to that one will change depending on the definition of system in general. For myself I am thinking of level 15 as an ideal level for setting up a party and trying out a dungeon. If you don’t sidetrack to get to that point probably would take about 30 hours.
Was it planned to structure it so it takes 30 hours or did it end up that way after making the tutorial quests?
Y: We had 30 hours as a target when making. We are working on the amount of message or the time it requires to clear one content.
Why did you plan 30 hours?
Y: If the starting point is too fast it would make the later stages hard, also if you try to cram everything at once you can’t remember them. By learning the official you have to use them several times or you won't learn it, thinking of that it’s about 30 hours. If you play 2 hours a day it’s about 2 weeks timing. If you’re playing just for efficiency you could probably get through much faster (laugh)
In current FFXIV aside from quests there are guild leve where you take an order to do something, for those how will you adjust them?
Y: For basic you just need to follow the quests, that how it’s made so we have it where you can’t start guild leve till you’re level 10. Level 10 is a point where you first graduate from beginner and that is where you can first take on leves. For those who don’t like read texts or those don’t mind repeating you can play the leve’s
I see
Y: There are lots of contents to choose from so we have it set where the obtainable EXP isn’t good just by doing one. For those who want to gain EXP efficiently I think it’s best to do different stuff equally.
What are your thoughts on how much party play is required?
Y: For content we have stuff for parties and solo. Also there are public contents which is in between. Basically it’s OK to think that the stuff that shows up in content finder are for parties, others are for solo play. Also when you login or change areas we have it where it shows recommendations of what you should try out.
Is that decided on players situation?
Y: It will display a list of contents depending on the considering the congestion of the content. For those players oriented to party play, party based content will be displayed
So that’s kind of system will be prepared.
Y: In MMORPG there are lots of stuff you can do so at around level 20 you will feel like you don’t know what to do. Would like to use this in those type of situations. Also the 10 contents will show up in the list and by playing all of them it will be about 2 hours.
Thank you
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