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  1. #1
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Venat View Post
    I know they said this BUT!!! Least have it for 1 battle. Even if that battle ends up being some way a platformer.
    Platforming in a game that is not built for platforming is a terrible idea.
    (7)

  2. #2
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by EmSix View Post
    Platforming in a game that is not built for platforming is a terrible idea.
    GW2 disagrees with your assessment
    (2)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ingolf View Post
    GW2 disagrees with your assessment
    Nope, GW2 actually agrees with her assesment.
    Because you know, when they developed GW2 the entire platforming thing was part of the concept, so it was implemented in it's creation.

    It seems to me like XIV won't have platforming as part of the concept, implementing it would cause all sorts of issues. Mostly due to the controls being unsuited for that effect.
    (1)

  4. #4
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Nope, GW2 actually agrees with her assesment.
    Because you know, when they developed GW2 the entire platforming thing was part of the concept, so it was implemented in it's creation.

    It seems to me like XIV won't have platforming as part of the concept, implementing it would cause all sorts of issues. Mostly due to the controls being unsuited for that effect.
    After watching the gameplay video the controls and movement for ARR seem carbon copy of the mmo "standards," WoW, Rift, GW2 being examples of that standard.

    You have a point though. Games not created from the base up with jumping mechanics in mind should probably not try and shove them into their game as an after thought. My impression though is that ARR is a game re-built from the ground up. The jumping in the video doesn't seem tacked on at all.
    (0)