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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I know they said this BUT!!! Least have it for 1 battle. Even if that battle ends up being some way a platformer.

    It be nice to see a small change in gameplay.

    Ifrit had Cracks
    Garuda had Rocks
    Titan has Platforms
    Levathian has making area smaller
    Siren has spots you need to stand in that appear at random
    (2)
    Last edited by Venat; 08-16-2012 at 04:29 PM.

  2. #2
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Venat View Post
    I know they said this BUT!!! Least have it for 1 battle. Even if that battle ends up being some way a platformer.
    Platforming in a game that is not built for platforming is a terrible idea.
    (7)

  3. #3
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by EmSix View Post
    Platforming in a game that is not built for platforming is a terrible idea.
    GW2 disagrees with your assessment
    (2)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ingolf View Post
    GW2 disagrees with your assessment
    Nope, GW2 actually agrees with her assesment.
    Because you know, when they developed GW2 the entire platforming thing was part of the concept, so it was implemented in it's creation.

    It seems to me like XIV won't have platforming as part of the concept, implementing it would cause all sorts of issues. Mostly due to the controls being unsuited for that effect.
    (1)

  5. #5
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Nope, GW2 actually agrees with her assesment.
    Because you know, when they developed GW2 the entire platforming thing was part of the concept, so it was implemented in it's creation.

    It seems to me like XIV won't have platforming as part of the concept, implementing it would cause all sorts of issues. Mostly due to the controls being unsuited for that effect.
    After watching the gameplay video the controls and movement for ARR seem carbon copy of the mmo "standards," WoW, Rift, GW2 being examples of that standard.

    You have a point though. Games not created from the base up with jumping mechanics in mind should probably not try and shove them into their game as an after thought. My impression though is that ARR is a game re-built from the ground up. The jumping in the video doesn't seem tacked on at all.
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Venat View Post
    Titan has Platforms
    This I see potential in.

    I wouldn't use jump to avoid quake, though. Could be used in spots where you NEED to move anyway in order to counter a boss mechanic. Say you're fighting the giant sandworm and he spawns adds that are little larvae that cling to you while putting a DoT effect, and the only way to shake them off is by running around and jumping. Or if Shiva had a mechanic where if you stand still you get stacks of a debuff called Biting Cold that deals Ice damage to you over time and decreases your ice resistance, so you can either run around and constantly reposition or jump in place if you're melee DPS to maximize DPS time on the boss while preventing Biting Cold from stacking on you.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)