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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I am totally against loss of SP, experience, ranks and levels. These are something we work hard to get and is the character itself. Losing SP, experience, ranks or levels is just really frustrating and really hinder the sense of progression, at least in my case as a casual gamer.

    I much prefer the current deterioration of equipment, some sort of sickness upon resurrection, and/or other little things like that. These things, if put correctly in-game, prevent people from getting killed and quickly coming back into battle. Thus, making it very difficult to win fights by getting killed and coming back healthy to finish off the monster. It can't be done if the monster is full as well or there was enough time to have the party wipe/kill the monster without you.

    SP or experience penalty is a strong point that made me leave FFXI, it became too time consuming to gain back lost experience from multiple caused by a poorly managed party or accidental death (inattention from RL). I don't enjoy having my carrot pulled out of my mouth as I eat it (metaphor).
    Coming back and seeing the monster fully healthy is enough to make me reconsider and fight something more appropriate (or try again without RL distraction).

    I, too, understand the need to have some sort of penalty upon death, but not one that takes away our hard earned work.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
    Player
    DannyBlue's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Danny Blue
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I am totally against loss of SP, experience, ranks and levels. These are something we work hard to get and is the character itself. Losing SP, experience, ranks or levels is just really frustrating and really hinder the sense of progression, at least in my case as a casual gamer.

    I much prefer the current deterioration of equipment, some sort of sickness upon resurrection, and/or other little things like that. These things, if put correctly in-game, prevent people from getting killed and quickly coming back into battle. Thus, making it very difficult to win fights by getting killed and coming back healthy to finish off the monster. It can't be done if the monster is full as well or there was enough time to have the party wipe/kill the monster without you.

    SP or experience penalty is a strong point that made me leave FFXI, it became too time consuming to gain back lost experience from multiple caused by a poorly managed party or accidental death (inattention from RL). I don't enjoy having my carrot pulled out of my mouth as I eat it (metaphor).
    Coming back and seeing the monster fully healthy is enough to make me reconsider and fight something more appropriate (or try again without RL distraction).

    I, too, understand the need to have some sort of penalty upon death, but not one that takes away our hard earned work.
    seriously, why the hell do we need "consequences" for death anyway? Think about it! It's a f***ing VIDEO GAME! And since when have any FF's beside XI or any other games besides these relatively new MMO's you are all whipped by had permanent consequences for dying??!!

    I say NO! That is why The Lord Jiminy Christmas invented the goddamn RESET BUTTON!!! ...So that people could have FUN playing video games, not make them an extension of their crappy real lives. Wake up, folks; real people play games to have fun.
    (0)
    --- Danny Blue (Melmond)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DannyBlue View Post
    seriously, why the hell do we need "consequences" for death anyway? Think about it! It's a f***ing VIDEO GAME! And since when have any FF's beside XI or any other games besides these relatively new MMO's you are all whipped by had permanent consequences for dying??!!

    I say NO! That is why The Lord Jiminy Christmas invented the goddamn RESET BUTTON!!! ...So that people could have FUN playing video games, not make them an extension of their crappy real lives. Wake up, folks; real people play games to have fun.
    Part of making a game fun is to make it challenging, have it be easy to learn but hard to master. Real people gamble too, entire sports legends have been made on mere poker faces.
    Does your game have its own live feed of tournaments? Some fiercely competitive MMO games do. Ever wonder why that is?
    (0)

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