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  1. #1
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Why have a sub-job system when you can just use a slew of abilities from all the other classes rather than just one? Though the job system did kind of amend this, but more of a "fixed" sub-job system where each job is locked to 2 sub-jobs...
    Where each job is locked to 2 fix subjobs, where every JobX has abilities from JobY and JobZ, without any variation. In XI you could be a RDM/BLM or RDM/WHM or RDM/NIN anything, you had advantages and disadvantages with each subjob, you had a possibility to have some variation with your job depending on the situation. Its different in XIV and in my opinion worse.

    I wanna see PLD/NIN tanking with THFs TAing them to gain hate....that kind of stuff D:
    (0)

  2. #2
    Player
    Nekirr's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Nekir Ikan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gentaro View Post
    Where each job is locked to 2 fix subjobs, where every JobX has abilities from JobY and JobZ, without any variation. In XI you could be a RDM/BLM or RDM/WHM or RDM/NIN anything, you had advantages and disadvantages with each subjob, you had a possibility to have some variation with your job depending on the situation. Its different in XIV and in my opinion worse.

    I wanna see PLD/NIN tanking with THFs TAing them to gain hate....that kind of stuff D:
    I totally agree with this. The job system in FFXI worked so perfectly and I'm not sure why they needed to change it. I understand it is a different game, and there SHOULD be differences, but there's no use changing something that worked so well.
    (1)