Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 98
  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Darlan_Ashwood View Post
    Maybe its just because im newer to this game, but Im doing the research and some of these itmes on the market are cost waaayy less to make than people sell them for. Its not that I cant afford the weapon... its just I dont wanna feed someones greed.

    Example: Ash Composite Bow is being sold for 50,000 on market.

    Ingredients: Antelope Horn (16,000 per unit). 2 Ash Lumber (800~1000 per unit). Mole Sinew (100 per unit). .... All together thats 18,000 to 20,000 to make!! Where are people getting their prices from? Its not like its hard to get the items in this game..

    Maybe there is something im missing here? Someone enlighten me please.
    Supply and demand. You might see a lot of an item listed but it might sell fast. They're only setting the price they know somebody will buy it at. It's simple enough.

    There's also a lot of gil in the system. Even if you have nothing to sell and nothing worth spirit bonding, it's really not hard to replenish your gil supply to a useable level.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by rina_inverse View Post
    Crafting fee = priceless
    for everything else there's mastercard?
    (0)


  3. #13
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    You're paying for their time in leveling a craft and your convenience for not having to do so.
    (7)

  4. #14
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    If an item only costs the price of the mats, where is the profit and incentive to craft/sell the item in the first place? I was making Dated Mythril Chokers. The mats cost 8k, and I sold them for 18-20k. If they sold for 8k, why the hell would I want to make them?
    (13)

  5. #15
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    A massive concern is that this type of market will continue into version 2 and turn away new players.

    But its not really the fault of the playerbase.

    Granted there are some items where crafters need to up the price to cover cost and time.

    But for other items where it seems the crafter is out to ring your pockets dry, there are numerous ways to simplify the making and selling of items which in turn may persuade a crafter or seller to list items at a more reasonable price. For example:

    1. Consolidate protracted steps in the making of an item to save time. Instead of making an item. Then colouring it. Then making it an item "of casting" "of toiling" etc. Merge all 3 steps into one so it can be achieved in one synth. Perhaps expanding the item selection menu to "box 1 put your raw materials" "box 2 put your dye" "box 3 select if you want it of casting or of toiling etc" and then bam! its made in one synth. Linked to this is that recipe lists just go on and on whereas its just the same item numerous times in different colours or stats. There are about 50-100 recipes -just at level 1- on weaver for example.

    2. Increase the amount of items one can synth at a time again to save time. Let me risk converting 99 cotton bolls into yarn or 99 yarn into cloth or polish 99 raw gems into polished stones at once if I want to. I'm not doing it for xp once i'm passed the level range. I grinded it once why do I have to keep grinding? Decrease this raw material manufacturing process and let me spend time weaving the new robe or new necklace I want to make instead. This can easily be introduced in a lore acceptable way by forcing players to do bulk crafting at forges/crafting guilds.

    Of course players may still go through the normal process if they are aiming for HQ, but not everyone crafting or buying is after HQ all the time. Most often than not people are just looking for clothes to wear lol.

    3. I was going to say retainer selling limits should be increased, but with 2 retainers, 20 slots is fine, and we have 10 slots in our own bazaar. I would suggest however, it feels like a big hurdle accessing things i want to sell thereby losing time. If I want to sell something it would be nice if I could bring up the inventory for myself and my 2 retainers at the same time and have a universal bazaar. Players could then access my universal bazaar through the markets or through checking my character while roaming around (server structure capabilities pending lol). Also, 2 retainers seem redundant these days. The original plan was to have one in each city, but with the market merges its just unnecessary. Perhaps expand the baggage of 1 retainer and categorize items with tabs so its just not one massive list.

    4. To assist low level ranges, perhaps we can make bags of armour sets. For example, one item slot is "Bag of Velveteen Mage set", a crafter can make all the items in that set and put it in the bag for one item slot in inventory and then for one market slot, thereby saving a headache in inventory management. A lowbie can then just buy the armour set instead of having to search each piece, thereby saving a headache in searching for items piece by piece. I'm sure a number of players would just keep bags of armour sets around just for spiritbonding events with their LS's. This is how my guilds in other MMOs have worked, like SWG and Darkfall when our armour broke or we were robbed of our clothes lol ;x so we kept bags of full armour sets in guild banks for ease of access. Another incentive of selling bags of armour is that a player will most likely spiritbond it all at the same time thereby buying another bag to spiritbond with. Of course this really only applies to certain basic gear sets or to lower level as when we get higher level theres a lot of mixing and matching with gear, but its still useful for the low and mid level route.
    (3)

  6. #16
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by bobbygunz View Post
    for everything else there's mastercard?
    Called it, master card's ARR edition

  7. #17
    Player
    fredtma's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    70
    Character
    Ecclesiae Dei
    World
    Louisoix
    Main Class
    Armorer Lv 70
    We need a price comparison system, to see what the average price for an item is.
    I craft alot and sell but having to check the average price of every item is a pain.
    Needless to say very slow.
    80% of the time I guess what the price is, except on expensive item will I research
    (0)
    I am who I am. I am not someone else, nor would I ever wish to be

  8. #18
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Just remember a crafter not only lvled the craft but I am sure most of us gather our own materials to make the gear as well. So not only are you paying for the time it took us to do all of this but the blood sweat and tears that went into it as well. If you dont like paying those prices you can always find a buddy to make it for you for free.
    (5)

  9. #19
    Player
    Silversnow's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    129
    Character
    Silver Snow
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altanas View Post
    A massive concern is that this type of market will continue into version 2 and turn away new players.
    This is only a valid concern if 100% of the new players starting don't take up crafting. If the prices stay "high" enough then newbie players will simply craft and sell at a lower price. Problem solved.
    (3)

  10. #20
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silversnow View Post
    This is only a valid concern if 100% of the new players starting don't take up crafting. If the prices stay "high" enough then newbie players will simply craft and sell at a lower price. Problem solved.
    I highly doubt that, I mean ppl dont like crafting as it is. Furthermore there is no problem to begin with. People complain about crafters for years and years in all MMO's. Yet they dont do anything to help themselves like lvl a craft perhaps? It takes time and money to lvl crafts. If craters did not reap any benefits from crafting then there would be no crafters. How about you all just start appreciating that there are people making any gear at all. Or lvl your own crafts, instead of sitting here whining on the forums. Less QQ more action!
    (4)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast