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  1. #1
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    It's been really debated for a while on the usefulness of Enmity. It does have it's uses, nobody is contesting that, however every +10 enmity is only a 1% increase in overall generation so heavily stacking it tends to sacrifice too much damage potential which could far outweigh the benefits of the Enmity boost so it comes down to balancing to gain the best of both worlds.

    If one had to argue however, reaching the stat caps would still take priority because they offer you the greatest DPS boost and you tend to get more overall Enmity through damage for each STR and VIT point than you do per Enmity point until the capped is reached. From there it's a toss up between Atk., Crit. Rate, Crit. Atk., and Enmity, because the returns on those stats are more even with each other.
    The testing I have read/seen says differently. +1 point enmity = +0.1% enmity gain. On the other hand +1 AP or +1 STR or +1 VIT do not equal +.1% damage but actually less. Therefore +1 enmity is better than +1 STR or +1 VIT or +1 AP. If your at stat cap, which you should be, your really just comparing +1 enmity to +1 AP which I am sure enmity will be much better point for point.

    I bet I could easily get about +45 enmity through melding on this skirmish weapon with a bit of effort which would be +4.5% enmity gain. So the real question is this.. Is there another weapon out there that will do +4.5% damage over a base skirmish weapon. With some testing you could answer this but I bet it will be NO, not even the Garuda's Axe would add that much total damage increase..... especially if your near stat cap and are strickly talking about the differences of DPS, ACC, and AP.
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  2. #2
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    Meld it for me bro.

    Quote Originally Posted by TravisReed View Post
    The testing I have read/seen says differently. +1 point enmity = +0.1% enmity gain. On the other hand +1 AP or +1 STR or +1 VIT do not equal +.1% damage but actually less. Therefore +1 enmity is better than +1 STR or +1 VIT or +1 AP. If your at stat cap, which you should be, your really just comparing +1 enmity to +1 AP which I am sure enmity will be much better point for point.

    I bet I could easily get about +45 enmity through melding on this skirmish weapon with a bit of effort which would be +4.5% enmity gain. So the real question is this.. Is there another weapon out there that will do +4.5% damage over a base skirmish weapon. With some testing you could answer this but I bet it will be NO, not even the Garuda's Axe would add that much total damage increase..... especially if your near stat cap and are strickly talking about the differences of DPS, ACC, and AP.
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  3. #3
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    Quote Originally Posted by TravisReed View Post
    The testing I have read/seen says differently. +1 point enmity = +0.1% enmity gain. On the other hand +1 AP or +1 STR or +1 VIT do not equal +.1% damage but actually less. Therefore +1 enmity is better than +1 STR or +1 VIT or +1 AP. If your at stat cap, which you should be, your really just comparing +1 enmity to +1 AP which I am sure enmity will be much better point for point.

    I bet I could easily get about +45 enmity through melding on this skirmish weapon with a bit of effort which would be +4.5% enmity gain. So the real question is this.. Is there another weapon out there that will do +4.5% damage over a base skirmish weapon. With some testing you could answer this but I bet it will be NO, not even the Garuda's Axe would add that much total damage increase..... especially if your near stat cap and are strickly talking about the differences of DPS, ACC, and AP.
    What are the stats on the Skirmish weapon?
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  4. #4
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    Molly_Millions's Avatar
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    Mar 2011
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Alastor_Moody View Post
    What are the stats on the Skirmish weapon?
    every notable WAR weapon is on the spreadsheet I keep referencing

    https://docs.google.com/spreadsheet/...1E&output=html

    DMG: 169
    DPS: 39.3
    ACC: 10
    VIT: 5
    (0)

  5. #5
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    SwordCoheir's Avatar
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    Dec 2011
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    Sword Coheir
    World
    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by TravisReed View Post
    The testing I have read/seen says differently. +1 point enmity = +0.1% enmity gain. On the other hand +1 AP or +1 STR or +1 VIT do not equal +.1% damage but actually less. Therefore +1 enmity is better than +1 STR or +1 VIT or +1 AP. If your at stat cap, which you should be, your really just comparing +1 enmity to +1 AP which I am sure enmity will be much better point for point.

    I bet I could easily get about +45 enmity through melding on this skirmish weapon with a bit of effort which would be +4.5% enmity gain. So the real question is this.. Is there another weapon out there that will do +4.5% damage over a base skirmish weapon. With some testing you could answer this but I bet it will be NO, not even the Garuda's Axe would add that much total damage increase..... especially if your near stat cap and are strickly talking about the differences of DPS, ACC, and AP.
    Allow me to rephrase what I meant then. STR and VIT will give you the biggest boost to damage from any other source save for Job Abilities. Considering a grand majority of WAR's threat is generated from damage and most of the gains from +Enmity are based on the total amount of damage dealt, you need to cap the greatest source of damage potential to help ensure the best returns from Enmity. (IE: What good is +200 Enmity for the 20% Enmity gain if your overall damage falls 30%-40%)
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #6
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    Allow me to rephrase what I meant then. STR and VIT will give you the biggest boost to damage from any other source save for Job Abilities. Considering a grand majority of WAR's threat is generated from damage and most of the gains from +Enmity are based on the total amount of damage dealt, you need to cap the greatest source of damage potential to help ensure the best returns from Enmity. (IE: What good is +200 Enmity for the 20% Enmity gain if your overall damage falls 30%-40%)
    True dat! However, we are discussing weapons here. The debate was enmity generation between high DPS weapons vs an enmity melded skirmish weapon and hands down enmity melded will definately take the cake in total enmity.

    Now...how much cake it actually takes depends on your total DPS.... the more DPS you already have the more cake it will take. The enmity gear I suggest for all warriors is melded Giantsgall Axe, melded Cobalt Plate Belt, Militia choker, Miltia Armet, Coral Armilla+1, and Stonewall Earrings (roughly enmity +160). All other gear slots you can use to hit STR and VIT cap which is easy with triple melded STR gloves. This is the best setup I have found for a tanking WAR NOT including darklight.
    (0)