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  1. #1
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    That's what has me at a stand-still in regards to my Skirmish Axe (finally got one). At first I thought adding more enmity to it would be good... but then I found out how much enmity is really generated. Sure, the effects build and stack over time, but as long as the WAR keeps landing Skull Sunder in his combo and using Flash/Voke/Rampart/Sentinel whenever they're available, there's no problem.

    I realized this when I was tanking Garuda last night. Even though there were 3 decked out BLMs nuking her to kingdom come, me in my single-meld tank set was still able to hold the hate for the entire fight as long as my Skull Sunder kept landing (which it did with ACC food and a BRD song).

    The +Enmity does help, though. +2-4% Enmity increase is better than 0%. My question is whether or not it's worth it compared to just adding STR/ATK to it depending on how your Max stats are. I know for a fact my VIT is fine, but my STR needs a boost.

    And of course, I already have the Storm Lt Axe.

    ARG! I'm just going to keep researching this and just keep fighting Garuda for that Axe. Too bad my teams seem to get killed during Phase 2/3 all the time. x.X

    Damned Harpy.
    (0)

  2. #2
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kagato View Post
    That's what has me at a stand-still in regards to my Skirmish Axe (finally got one). At first I thought adding more enmity to it would be good... but then I found out how much enmity is really generated. Sure, the effects build and stack over time, but as long as the WAR keeps landing Skull Sunder in his combo and using Flash/Voke/Rampart/Sentinel whenever they're available, there's no problem.

    I realized this when I was tanking Garuda last night. Even though there were 3 decked out BLMs nuking her to kingdom come, me in my single-meld tank set was still able to hold the hate for the entire fight as long as my Skull Sunder kept landing (which it did with ACC food and a BRD song).

    The +Enmity does help, though. +2-4% Enmity increase is better than 0%. My question is whether or not it's worth it compared to just adding STR/ATK to it depending on how your Max stats are. I know for a fact my VIT is fine, but my STR needs a boost.

    And of course, I already have the Storm Lt Axe.

    ARG! I'm just going to keep researching this and just keep fighting Garuda for that Axe. Too bad my teams seem to get killed during Phase 2/3 all the time. x.X

    Damned Harpy.
    No offense intended but I find it very unlikely that you were holding hate against the relentless onslaught of "3 decked out BLMs" with single melds and a Skirmish axe. Your idea of "decked out" may be different than mine.

    WAR tanking and PLD tanking are two different animals and I think that's worth mentioning when talking about how worth it it is to use and stack enmity. When I tank on PLD (which I always use for Garuda and Chimera) I stack enmity. Triple meld belts, militia choker (or Explorer's for accuracy), stonewall earrings, and full heavy Darklight (I sometimes wear different legs and feet), Garuda sword (No Curtana yet) puts me at about +250 enmity and with that our quad-meld BLM can nuke relentlessly, putting up 40K damage in the Garuda fight and 15 minute CC runs. The only time he may have to hold off for a second is in the event Garuda teleport-trolls right before my second Spirits Within in phase#1. For PLD I stick with largely ignoring damage modifiers and go straight enmity and accuracy and have my doubts a PLD geared any other way would be able to hold hate against Legacy BLMs that aren't AFK.

    I use WAR for most everything else in the game and here I only really have enmity from relic axe and sometimes (Coin & Miser) Heavy Darklight body. The rest of the gear I will go straight DD (STR well over cap, Attack, Accuracy) and this will be the set up I use for 90 second Coincounter kills (maybe quicker, don't watch clock anymore) and 2 minute Miser zergs (maybe quicker, don't watch clock anymore). In my experience WAR tanking it is never worthwhile to sacrifice the bulk of your damage for enmity+ unless perhaps the enmity piece is just obviously better than whatever you have (like choosing a tier III single meld over Heavy DL gauntlets?) or if other factors need be considered such as needing HP for 100-ton swing which I mitigate instead of dodge. With the +50 enmity I gain from Bravura I should probably start playing around with using DD body and head for Miser over Heavy Darklight body but old habits die hard and I've been too lazy to make new macros for LulAurum Vale.

    TL;DR: While I'm not a number cruncher or rigorous stat tester...
    PLD tanking = Prioritize enmity
    WAR tanking = Prioritize DD stats w/ some exceptions.
    (2)