Quote Originally Posted by Amineri View Post
Let me try again, this time with a more specific example, say a MRD axe.

Let's say that, by default, it can ALWAYS be repaired to a certain degree using CRP skill and a maple branch, or BSM skill and a bronze nugget. This would represent touching up the haft, or repairing nicks in the head. However, these 'quick' repairs may not take it to full 100%.

Occasionally, a more complete repair job may be required to repair the axe to a full 100%. In this case, perhaps CRP and a new axe handle is required, or BSM and a new bronze axehead, or even a TNR and a red buffalo leather strap. In these case any of the previous 'quick' options would still repair the item, just not to the full 100%.
Okay. I understand better the "field repair" idea, that I think would actually be nice to have, especially if a lot of gear could use the same item for a touch-up job in the field.

But, I keep going back to having the (full) repair material change every time. Using your example of the MRD axe, say I'm using that axe, and I rank up BSM so that I can repair it with a new axehead. Unfortunately, bad luck says this time it wants CRP, which I may not want to rank up, and some CRP material that I may not have. I then am stuck with the trouble of trying to find somebody who has the repair material and will repair it, or finding the material itself and having somebody repair it. The cycle starts over if I have bad luck again on the next repair round, and it demands TAN with some particular piece of leather.

For people who just want it repaired enough that they can go straight back out and keep fighting, fine, that's fair enough. But what if I want to sell a piece of gear that I used? Or give it to another character? A field repair will only take it to 90%ish. You can't trade or sell anything that isn't in mint condition. So, once again, you're stuck with finding somebody who can/will repair the item to 100% if you can't do it yourself. This seems to overcomplicate things that are hard enough as it is.

Here's another question. If an item demands a particular item to go back to 100%, and you do a patch-up to take it to 90%, does that count as far as changing the full repair option? Or would the full repair material only change after making a full repair?