Quote Originally Posted by Amineri View Post
I wrote this quickly, so probably wasn't very clear. I had two separate suggestions for repairs:

a) Make the repair material to take the item to 100% change from repair to repair. Occasionally maybe a rivet or some other manufactured part.

b) Allow for multiple materials and crafts to make jury-rigged (maybe called "field repairs"?) that would fix the item to 90%.

Allowing for more options makes it easier to find the right material and craft when you need something repaired when doing leves or on a quest, but changing up the full repair material might add some interest and realism (for those that like such things) to the repair process.
So, when running around doing leves or whatever, I would have to be prepared to repair my gear by carrying several items that might be required to repair? This doesn't make a lot of sense to me. Even if you could use alternate items to do a patch-job, that still leaves the dilemma of carrying multiple items, simply because you don't know what you're going to need. I would be quite annoyed if I had a rivet, a nugget, and a nail to repair something, only to discover that this time I actually need that bronze square I left in my retainer. This issue only becomes worse when you consider your gear may all be made up of different things (bronze, iron, canvas, cotton, hemp, bone, silver, leathers, etc.) and all require different repair item "sets".

Maybe I'm still not understanding exactly what you mean, but I'm still not convinced. To me it seems the only way the field repair idea would work is if the vast majority of items could be patched up with the same, small set of items, which doesn't make sense either in this instance, and isn't very realistic anyway.