Zitat Zitat von Dzian Beitrag anzeigen
I dont mind classes so much, I just think the way the system is now is very restrictive on diversity as I exampled above.

If you have 3 or 4 jobs stemming off one class then the vast majority of the skills are going to the same across all jobs that stem from that class. That doesn't really promote variety and diversity in jobs.

in the case of gla and drk for example being built on a gla class with gla abilities is pretty restrictive on trying to make it a dd. as it has to be built around a gla frame that is built for defence. it doesnt leave much room for job uniqueness and diversity.
In the example of Gladiator vs Dark Knight, if I'm not mistaken Dark Knights generally don't use shields and opt for two-handed weapons instead. That alone would make the playstyle and skill selection of a Dark Knight much different from that of Gladiator and Paladin. The reps have commented on the possibility of the devs considering giving classes multiple weapons which would have to change their available skill set.

Zitat Zitat von Camate Beitrag anzeigen
If we were to implement a new weapon category such as "great sword," it doesn't necessarily mean we would need to introduce a brand-new class specifically for this. We would have to discuss with the battle team on this, including the possibility of allowing gladiators to choose between one-hand swords and great swords.