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  1. #21
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Synthesis View Post
    So will be battle system bit different / more dynamic in 2.0 or will it be the same way just in new coat - which will be same slow/peaced semi-boring stuff.

    I am just wondering how many improvements will actual battle feel bring in new version.
    Supposedly more dynamic with the BR system, but if you're expecting an action game you may want to look elsewhere.
    (0)

  2. #22
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Masamune1004 View Post
    And then someone goes afk and you can't do anything. Unless you're suggesting we get rid of party content, but that would be silly.
    ....you know this game is turn based, right? Just like FFXI and XII are.
    (0)

  3. #23
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    As long as they take animation locks out of the game, I don't care what else they do.
    (0)

  4. #24
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ruisu View Post
    ....you know this game is turn based, right? Just like FFXI and XII are.
    So then any game that has attack/action delay is turn-based?
    (5)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Synthesis View Post
    So will be battle system bit different / more dynamic in 2.0 or will it be the same way just in new coat - which will be same slow/peaced semi-boring stuff.

    I am just wondering how many improvements will actual battle feel bring in new version.
    I believe it will be the same with a new battle regimen and party-acivated skill system. Oh, and no animation lock/lag. They have given no indication that there will be further changes.
    (0)


  6. #26
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by bobbygunz View Post
    I believe it will be the same with a new battle regimen and party-acivated skill system. Oh, and no animation lock/lag. They have given no indication that there will be further changes.
    Well I wouldn't say NO animation lock or lag but hopefully severely reduced, preferably negligible.
    (0)

  7. #27
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i dunno i actually prefer a slower pace,
    i like strategic positioned actions a lot more than your run of the mill modern mmo "spam that skills as fast as you can till your fingers bleed"
    (2)

  8. #28
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Ruisu View Post
    ....you know this game is turn based, right? Just like FFXI and XII are.
    no its not, Turn based = you hit, enemy hits, you hit, enemy hits, etc etc the is delay based as you can score multiple hits before a mob hits you.
    (1)

  9. #29
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I don't mind animation lock so much but mostly because i belive certain actions should require you to actually...do the action. A strong thrust of your spear from stable footing SHOULD require you to thrust your spear.

    Part of the issue comes from the Server lag, UI/client lag, with animation lock on that makes it all feel like crap.

    What i do like about the animation lock though, it forces you to think about positioning not only to do the action, but what may happen while your doing the action, and if thats a good idea.

    Some of the Animation locks are pretty long though, and some standardization would be helpfull. But if you can run in circles while pulling off WS at the same time i personally think the combat will go downhill a bit.

    Getting out of the fire is a good thing, Having to predict if there will be fire before the fire is there, is an extra challenge i enjoy. Now if the server lag will help avoid some of the bull cripe that kills me even when i'm not in the fire i'd be happy.
    (0)

  10. #30
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    you know i actually liked the old stamina system we had, which is funny when you think about it the game was fast paced then player base bitches" oh combat to fast me fat eye's cant keep up make me dizzy pressing 1&2 so boring" so a unique system was butchered for a bunch of whiner's (most of which by the way quit the game shortly after the changes.) to what we have now. now people are bitching "Oh combat too slow me so bored, wish you make combat faster".

    if there going to stick with the delayed combat i would rather they fine tune the delay than make every one swing a hammer like donkey kong <GB ver>.
    (0)

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