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  1. #1
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maxi_Irving View Post
    Agreed as well.
    Now folks are going to come flooding saying this makes the game too easy.
    there were times when i thought that hidden stats are cool but i do not have the time or mood to test it out for each item myself and google up things is not a gaming skill.
    If the game is too easy then the developer need to add more tactical elements and harder mobs.
    design flaws are not what make games hard in a positive way, games need to be hard in terms of challenge, skill and not in terms of bad usability.
    (1)
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  2. #2
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Randis View Post
    there were times when i thought that hidden stats are cool but i do not have the time or mood to test it out for each item myself and google up things is not a gaming skill.
    If the game is too easy then the developer need to add more tactical elements and harder mobs.
    design flaws are not what make games hard in a positive way, games need to be hard in terms of challenge, skill and not in terms of bad usability.
    I'm not personally saying it makes the game easier. That just seems to be the mindset of most of the people here when something that assists the player is added to the game.

    Having being a XI player too. There was just way too much in the game that had to be wiki'd to even have a clue what an item did or what it was for. There's no reason XIV should follow in the same steps.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Randis View Post
    there were times when i thought that hidden stats are cool but i do not have the time or mood to test it out for each item myself and google up things is not a gaming skill.
    If the game is too easy then the developer need to add more tactical elements and harder mobs.
    design flaws are not what make games hard in a positive way, games need to be hard in terms of challenge, skill and not in terms of bad usability.
    Exactly. Having this information in no way makes the game easier. It just makes it more convenient instead of spending hours on a website learning/going over information the game should already have available.

    FFXI should have came packaged with a direct link to wiki. The lack of in game info only made people search the web for it.
    (0)
    Last edited by Akumu; 04-09-2011 at 06:22 AM.
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