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  1. #41
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dano View Post
    they first will need to address the animations when activating skills, at this point they all use the same generic "power up" pose.
    Squat your way to glory.
    (6)

  2. #42
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Jennestia View Post
    Squat your way to glory.
    lol indeed
    (0)

  3. #43
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Not what I wanted to hear. The game already has more emotes than I could ever imagine using, much less use practically. I would much rather see the animations I see and use every day have a unique feel that helps separate the races from eachother. The races in FFXIV already feel way too homogenous, and adding more emotes will not change that.

    FFXI did a masterful job of making each race look and feel special through unique animation and game lore. I was really hoping we would be seeing more of that in 2.0.
    (8)
    Last edited by Radnar; 08-09-2012 at 02:48 PM.

  4. #44
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    If the races don't look unique through animations in 2.0, and we're stuck with the same ugly shit, I'll be disappointed.
    (3)

  5. #45
    Player

    Join Date
    Apr 2011
    Posts
    143
    Well you got remember this is a base game for casual players not hardcore, although they would like to make hardcore players play this game... this is still a base game aimed for casuals-----------

    Casuals are more into emote and not moving out of cities play style... while hardcore are more into combat and hard combat content.
    By adding more emote they will attract more casuals and that's what they are aiming for i guess.

    Attract the casual attract a friend (a friend who is hardcore will become a HARDCORE casual!!!)

    Se is very very Not smart if they don't add differential in race / class / job animation.

    I'd rather have a difference in battle style then in emote.
    not a good way to aim to be honest.
    (0)
    Last edited by Gukswar; 08-09-2012 at 03:47 PM.

  6. #46
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gukswar View Post
    Well you got remember this is a base game for casual players not hardcore, although they would like to make hardcore players play this game... this is still a base game aimed for casuals-----------

    Se is very very Not smart if they don't add differential in race / class / job animation.

    I'd rather have a difference in battle style then in emote.
    not a good way to aim to be honest.
    Yes, because animations have so much to do with hardcore vs. casual.
    (13)

  7. #47
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    wow this is what i was hoping for diff animations for race
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #48
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jennestia View Post
    I suppose updated/varied skill animations will suffice though.
    Indeed. I'm waiting for that for long time.. ><
    (1)

  9. #49
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Thats a shame to hear.

    ffxi really had that extra touch of love when it came to emotes and animation in general, I understand that it is just more feasable to copy/paste battle animations to all races...but I will miss it dearly.
    (0)

  10. #50
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Do any of you actually play this game? While the animations are similar in theme, each race casts differently. Lalafell look nothing like Roegadyn while casting.

    We just need different animation based on spell type (white magic, black magic, etc.).
    (2)

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