Quote Originally Posted by Duelle View Post
Well, this was made under the assumption that class design is currently very one-dimensional. My suggested reshuffle of GLA basically spells out "you can go sword&board or use a G-sword in this class, and if you want to become really good at either, you can switch to their respective jobs". Think of it as my way of saying that class design does need improvements and a little more openness.
Well, the intent is to make Hallowed Ground a defensive cooldown. The kind of "oh shit!" button you'd need during heavy damage phases. I will admit that this does not mix with the dev's intention to give everyone a 15-minute cooldown ability, but at the same time I disagree with the notion of every job having a 15-minute cooldown for the same reason 2 hour abilities in FFXI were hit or miss. Some were just plainly a lot more useful than others.

On damage immunities: A trauma I carried over from WoW was being told every time I asked for paladin fixes or buffs the reply from the developers was "well, we can't give you that because you can make yourself immune to all damage for 12 seconds with Divine Shield", while the community would reply "GTFO plat3 bubbl3 he4lz iz OP l0lz".

Most of us would then say "Okay, then take away Divine Shield or nerf it to be damage reduction instead of damage immunity", and Blizzard would reply "We can't do that because then it doesn't work like intended". Damage immunities = catch 22 when it comes to class design.
I'm of the opinion Fencer would need to be implemented for RDM to make sense.
The reason I didn't allow grazes to trigger Phalanx and War Drum is because if you're going G-Sword, you're not going to focus on tanking.
The reason for this is because I'm de-emphasizing cures by making Holy Succor a survivability cooldown (instant self heal), but PLD would need something else to spend its MP on. You can still cure others if you want by setting Cure from CON on your action bar.
Not really. Grazes are partial dodges. Something that you try to evade, it still hits you but not for the amount it would head-on.
1. I'll address point 4 here as well. If you think that, then the class should only have traits and abilities that all of its jobs can utilize. DRKs are going to QQ that they have 2 dead abilities (phalanx and war drum) as well as 2 dead traits (your shield traits). PLDs would QQ about having 2 dead traits (your great sword traits). The great sword traits should be moved to DRK, the shield abilities (phalanx and war drum) along with the shield traits should be moved to PLD, and those 4 traits and 2 abilities should be replaced on GLA with ones that would benefit both PLD and DRK. We are getting a level cap increase sometime (Yoshi-P has said he wants to increase it at regular intervals rather than wait for a long time like 11 did), so don't have to keep it as we have now.

2. You're comparing two completely different games and gaming companies here. In WoW, far more attacks are made in 12 secs than in 20 secs for FFXIV. Also, the community here feels that PLD is underpowered, where in WoW the community felt (as you've said) that PLD was OP. Also, recast is not moot based on your comment about 2-hr abilities from 11. And I don't think WoW ever had an ability that had a recast of longer than 10 mins let alone 5. I also believe that blizzard was just taking the lazy route using an immunity ability as an excuse to do nothing.

3. Why, all rapiers are swords after all. Though not all swords are rapiers.

4. addressed in 1.

5. I would change the wording on Flash to something like "Generates large enmity on target and all enemies around it. Has a high chance to inflict blind." I say this because the AoE enmity is the major point of Flash for PLDs to AoE tank.

6. Makes better sense now thank you.