Results 1 to 7 of 7

Hybrid View

  1. #1
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I don't know, personally I like the idea.
    In XI Chocobos were mounts, ways to dig for money items, and gambling tools.

    Why not allow your trusty steed fight along side you? It only makes sense that an animal companion protect you if your bond is strong enough.

    Besides that, from what I understand, Chocobos can be bread for other purposes as well, I think they are keeping the traveling pack mule idea for 2.0, one can only assume racing Chocobos will be a thing too.

    As for Chocobos not being a companion in many other titles:
    FFXIII-2 had it. (I can't remember if FFXIII had it).
    Chocobos have also been defeatable mobs in previous FF titles. FF Tactics had a lot of that.
    Pretty sure in other FF titles they were summons which is really no different.

    So it's not a far fetched idea and it's been part of FF before. I don't really see the problem.
    (1)
    Last edited by SirOleas; 08-08-2012 at 05:57 AM.

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SirOleas View Post
    I don't know, personally I like the idea.
    In XI Chocobos were mounts, ways to dig for money items, and gambling tools.

    Why not allow your trusty steed fight along side you? It only makes sense that an animal companion protect you if your bond is strong enough.

    Besides that, from what I understand, Chocobos can be bread for other purposes as well, I think they are keeping the traveling pack mule idea for 2.0, one can only assume racing Chocobos will be a thing too.

    As for Chocobos not being a companion in many other titles:
    FFXIII-2 had it. (I can't remember if FFXIII had it).
    Chocobos have also been defeatable mobs in previous FF titles. FF Tactics had a lot of that.
    Pretty sure in other FF titles they were summons which is really no different.

    So it's not a far fetched idea and it's been part of FF before. I don't really see the problem.
    13 brought back the FF9 Concept of Chocobo Hot and Cold in Grand Pulse's Archyltte Steppe
    (0)