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  1. #1
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Zyph View Post
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.

    Regardless, even if you were right, it STILL doesn't hurt you if you choose not to participate in it. SE's designers and especially YoshiP are not stupid. They will be capable of introducing it without adversely affecting PvE's mechanics.

    Yes, they can be, doesn't mean they will be. Remember who developed this game.
    Well, it was originally developed by some of the same people who brought us a certain other game that had PvP accomodations only affect PvP, so I don't see your point.

    They are in a particularly good position now as they can design it around the current skillls, and also develop the future skills knowing how they can be used in either circumstance. the current set of skills I already forsee making decent PvP- yet they work just fine (mostly) for PvE already. Fears of "ruining PvE" IMO are unfounded.
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  2. #2
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.
    That first part is true. However, do you know WHY they didn't have any effect on PvE?

    Because in FFXI the PvP wasn't too prevalent and more often than not people didn't have a single f*** to give about it. Instead, it was extremely instanced and limited to like.. what? One or two zones especially made for it?

    In other games like WoW, which really is a prime example of what you can't segregate and balance skills for PvP/PvE, the PvP is EVERYWHERE. Open world, arena, battlegrounds, that valley in WotLK with vehicles and stuff. The PvP is an integral part of the game and exists pretty much wherever you can take a step. And, to my knowledge, Blizzard still hasn't figured out a good balance for those skills, which is why different classes are always OP or UP.

    Chances are the PvP in XIV will be almost identical in concept to what FFXI had, aside from a formal arena - which means it'll be fine on it's own, but nobody will give a damn about it.
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