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  1. #31
    Player
    Yukonjack's Avatar
    Join Date
    May 2012
    Posts
    86
    Character
    Yukon Jack
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Hello -

    I see lots of good reccomendations here, but do any of you know of a guide that shows the very best gear for BLM is money is NOT a hinderance? I am about to gear mine up and have been unable to find a detailed guide on optimal gear. Thanks in advance!
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by zzapp View Post
    Just curious how you got to these stats for you blm. You have to have triple melded brand (with at least 2x meld int) or Garuda's Van, and triple int hat, would be my guess? Thanks.

    At the time I had a triple melded Electrum Scepter with 48 int, but I have since sold that and just use a Garuda's Van. My int is not that high anymore and is down to around 350 with 481 mag acc.
    (0)

  3. #33
    Player

    Join Date
    Jan 2012
    Posts
    114
    w/o magic accuracy -
    you'll get resisted - and do less then half the damage for twice as long of a wait.
    w/o potency - your thunder and thudaga will be weaker.
    w/o int- your thundara will be weaker.

    now ask yourself this question what do you prefer?
    (2)

  4. #34
    Player
    Luxanna's Avatar
    Join Date
    Feb 2012
    Posts
    76
    Character
    Lux Leslie
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gukie View Post
    w/o magic accuracy -
    you'll get resisted - and do less then half the damage for twice as long of a wait.
    w/o potency - your thunder and thudaga will be weaker.
    w/o int- your thundara will be weaker.


    now ask yourself this question what do you prefer?
    Thunder and Thundara depends on INT
    Thundaga and everything else depends on Magic Potency
    (2)

  5. #35
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Luxanna View Post
    Thunder and Thundara depends on INT
    Thundaga and everything else depends on Magic Potency
    Thunder damage is based on a combination of Magic Attack Potency and Intelligence, with Magic Attack Potency being the major contributor (on a 1 to 1 comparisson). I.e.: 15 Magic Attack Potency did more to increase damage than 15 Intelligence.

    I have done some research into this but I am not publishing any results as I expect it all to change at 2.0 where I will re-investigate.

    Gukie is most closest with his summary.


    Back on topic: I do not know of any guide, and the optimal outfit may vary depending on your grand company and if you wish to get Darklight gear or not. I recommend you find which skill/stat you want to focus on and then research what is best available to fulfill that need.

    My biggest recommendation right now is to NOT invest heavily into weapons: New ones come out too quickly to warrant the investment (unless you are overflowing with hundreds of millions of gil and have absolutely nothing else to do with it).
    (1)

  6. #36
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    BlueGartr has an extensive breakdown on their forums.
    (0)

  7. #37
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I've been on a melding spree lately, but I can't decide what body piece I'm going to make for BLM, any suggestions?
    (0)

  8. #38
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Alzelia View Post
    I've been on a melding spree lately, but I can't decide what body piece I'm going to make for BLM, any suggestions?
    The downside of crafted body for BLM is that the materia that is most beneficial is Piety, which is not really beneficial. (It boosts enfeebling, but that is not extremely helpful right now). Of course you can add HP/MP/DEF, but those usually do not contribute enough to be considered very important, even at double meld. Maybe if you were shooting for 3x or 4x on Tier IV it might make enough of a difference.

    That being said, the 'popular' choice for crafted body is the Felt Bliaud (INT +5, MIND +5, Magic Accuracy +5/+6), and available in an assortment of colours. Another close option is of course the Coliseum Shawl (INT +4, MIND +4, Magic Accuracy +5). SLIGHTLY less stats (and slightly less cloth), but it is meldable.
    (0)

  9. #39
    Player
    Husband's Avatar
    Join Date
    Aug 2012
    Posts
    111
    Character
    Flash Silver
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    or I use

    Storm Sergeant's Bliaud 5000 Storm Seals

    INT+8 MND+8 Magic Accuracy+10
    (1)

  10. #40
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    I can't decide between the Mage's Choker or the Spinel, as it is, I'm capped on accuracy, sitting on 383 Int, but only 470 MATT. Since I'm capped on ACC, though, I use crown cakes instead of blankets, and if I switched out the choker I'd probably have to eat blankets instead. /boggle.
    (0)

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