Vanity slots are all we need.
Vanity slots are all we need.




I support this idea for certain.
Yes, I know Yoshida said they're not doing vanity slots for now since it might muddy class distinction, but this idea gets around that problem.
All you need do is make it so that only gears of the same type/material/Discipline requirement can be given eachothers' looks. Class distinction preserved, aesthetic considerations allowed for.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

I support this or the vanity slots. I want control over how I look. This game has gorgeous armor and I'm sure in 2.0 that there will be even more. It would be nice to wear what I like.![]()
Last edited by AliceKaye; 08-05-2012 at 10:38 PM.

Vanity slots are easier to code, the framework is already in place as shown by /display head off.
Merging gear requires a whole new mechanic to be coded and is more work, plus as already said it consumes items (one of the equips being merged) which is unnecessary.
However, since another one of these threads came up, I would like to point out to the devs (although I doubt they will read this...) that putting the same job/class restrictions on the vanity slots completely negates the issue of class identity, so there really is no excuse not to include them, we won't have any WARs running around in BLM AF etc.

And who's to say that there would be no restrictions on what can be used as a visual substitute for each class/job? With the proper restrictions, are you still against this being implemented? If so, why?
The best way to go about this, would in my opinion be what has been previously suggested, "vanity slots". A separate set of slots where you can equip what should be visually shown to yourself and other players. These slots should still bound to the same rules as anything else is, so if your current class/job can't wear said item, then you can't use it as a visual substitute. There are of course a few items in the game that All Classes can wear, but these could either be excluded, or it could be further narrowed down to the type of equipment it is—Cloth like the Yukata's? Then only White Mage, Conjurer, Black Mage and Thaumaturge can equip it.
There's a number of ways this can be implemented without ruining visual class distinctions completely. And besides, I don't think it should necessarily be doable on our weapons, meaning at the very least, you can tell a players class based on the weapon they carry. All the game would do is take the stats out of one file, ignoring the visual data, and then the visuals are taken out of another, if an item is placed in the "vanity slot".
PS: Pretty much any online game, has rules about tampering with the local files, and doing file-swaps is likely just going to get you into trouble if they care enough. So no, I would not recommend anyone to do this. If I missed the memo where they state clearly that they allow this, by all means, point those interested in that, in the right direction. But I doubt it's not frowned upon by those in charge of the game. (http://support.na.square-enix.com/ru...seragreement_e)
Before you defend it by saying it's likely not to be detected, which may be perfectly true, that doesn't mean it's potentially not allowed, and that I don't think that you should go around suggesting for other players to "risk" their accounts. At least back it up with a link to someone with the authority to state that it's allowed, stating so. It wouldn't be out of the question that the game (if not now, at some point) does a checksum on the files to see if they've been tampered with. Plenty of online games do this.Originally Posted by FINAL FANTASY® XIV User Agreement
2.7 Modifying or Creating Derivative Software. You may not modify or cause to be modified any files that are a part of the Game or Service in any way not expressly authorized by SQUARE ENIX, and may not make any derivative works of the Game.
Last edited by Absconditus; 08-06-2012 at 01:48 AM. Reason: Slight text alteration, formatting. Added PS at bottom.
I think if they add this kind of feature, I think every player should be able to turn it on and off in their own menu if they view peoples fake outfits or not.
Nobody got banned for .dat mods in XI because for one they don't scan your local client side files. Secondly unless you tampered with files to gain a unfair advantage unless your shouting in town that you .dat mod they didn't care...hell even then they didn't care.
XI had some sweet cosmetic .dat mods.



Indeed they did, I remember someone made an awesome Gabranth judge armor. I tried it out on my PLD and it looked spot on.Nobody got banned for .dat mods in XI because for one they don't scan your local client side files. Secondly unless you tampered with files to gain a unfair advantage unless your shouting in town that you .dat mod they didn't care...hell even then they didn't care.
XI had some sweet cosmetic .dat mods.
Vanity slots are must in this game, but it has to have restrictions. The same gear rules have to apply "Only if you can wear it." and doesn't count for seasonal items. Yoshida claimed it would give people a hard time telling who is what. I don't get this, last I recall people can tell who you are just looking at your weapon. I think this is a poor excuse to not have the system and he should reconsider this.
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