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  1. #341
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Its just sad overall: the continual simplification of the game by WoWtards and the subsequent whiteknighting of these activities by SE fanbois. But when there is no significant population boost, even after these sort of changes... well they still won't change probably. Too bad.

    Anima- A pretty casual friendly function that greatly reduces feelings of tediousness in MMO transportation. Already altered to facilitate increased use. People then complain that it is not enough or not regenerating fast enough. SE adds an interesting gameplay function to add to your anima, that very few of the complainers use. Alternately, some people want it removed altogether. I'm not too sure why, as it had a decent cooldown and abusing it still takes effort and the use of anima-regenerating content.

    Airship- Basically in the game as a sort of nostalgic throwback to oldstyle gameplay methods. Intended use for those who want to ration anima and those who enjoy the idea of riding an airship in their imaginary world.

    So why bastardize the Airship by making it instant? Why remove Anima? Why fix something that isnt broke?

    Because "we are trying to make it easier for WoW players to transition to FF14".
    (2)

  2. #342
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Pandastirfry View Post
    after the third time on each... Not so magical anymore.
    It's a shame you didn't decide to experience much of the content the ferries actually offered such as pirate raids or killing the sea horror.

    Airships themselves didn't have much use outside of their function but they did work as intended making the world maintain it's feeling of size and depth. Even if XIV is many times larger landmass wise than XI ever will be the fact that getting from Point A-B takes mere moments where in XI you had to consider where you were going and what was in store during the trip.

    Airships didn't take long but long enough to make it feel like you were still traveling somewhere instead of just opening a door to a new area.
    (1)

  3. #343
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jynx View Post
    It's a shame you didn't decide to experience much of the content the ferries actually offered such as pirate raids or killing the sea horror.

    Airships themselves didn't have much use outside of their function but they did work as intended making the world maintain it's feeling of size and depth. Even if XIV is many times larger landmass wise than XI ever will be the fact that getting from Point A-B takes mere moments where in XI you had to consider where you were going and what was in store during the trip,

    Airships didn't take long but long enough to make it feel like you were still traveling somewhere instead of just opening a door to a new area.

    Presumptuous one aren't ya!

    I did experience the Sea Horror and pirate raids, but yet again were fun only once you could actually participate, and again were far to random and repetitive to be a draw. If you make them more common, then they'll get just as annoying as the trip, to rare like XI and people will forget they exist, or just stay in the hold so they don't have to deal with it provided no one was a being a jerk and pulls them down there just to watch them kill people for shits and giggles

    The airships/ferries didn't add to world depth, they felt like what the seemed like they always were, glorified loading screens.

    To top all this off, when Mass Effect 1 had elevators that you "rode" it added the same sense of verisimilitude that you are arguing for with airships rides, however they were rightfully lambasted for being over long and flow breaking when the same thing could have been achieved during actual player interactive game play... So I have to ask... Why do we want the citadel's elevators? Is it because they look like boats here?
    (0)
    Last edited by Pandastirfry; 08-05-2012 at 05:19 AM.

  4. #344
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Pandastirfry View Post
    To top all this off, when Mass Effect 1 had elevators that you "rode" it added the same sense of verisimilitude that you are arguing for with airships rides, however they were rightfully lambasted for being over long and flow breaking when the same thing could have been achieved during actual player interactive game play... So I have to ask... Why do we want the citadel's elevators? Is it because they look like boats here?
    What a load. You couldn't even move in the elevators in the citadel. In boat rides you can fish/shop/interact/battle. This was an awful comparison.
    (0)

  5. #345
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I have no qualm about this if there were to be actual content on the ride.
    (1)

  6. #346
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Let's just go point by point here.
    Quote Originally Posted by Pandastirfry View Post
    I did experience the Sea Horror and pirate raids, but yet again were fun only once you could actually participate
    What about the trip to purungopo isle? or the trip on the clipper in carpenters landing? I guess just because you personally didn't like it it's somehow irrelevant to everyone right?
    Quote Originally Posted by Pandastirfry View Post
    The airships/ferries didn't add to world depth, they felt like what the seemed like they always were, glorified loading screens.
    Again I see plenty of people who don't think they were glorified loading screens, I don't see how your opinion is bringing anything more/less than people who have just a simple opinion on the subject. You can't deny that the airships and ferries didn't add a feeling of travel being what it actually was so you resort to plugging your ears and saying "NU UH!"
    Quote Originally Posted by Pandastirfry View Post
    To top all this off, when Mass Effect 1 had elevators that you "rode" it added the same sense of verisimilitude that you are arguing for with airships rides, however they were rightfully lambasted for being over long and flow breaking when the same thing could have been achieved during actual player interactive game play... So I have to ask... Why do we want the citadel's elevators? Is it because they look like boats here?
    What are you even trying to say? The elevators in Mass effect were not designed to be long because of "Verisimilitude" they were designed that way because Bioware made a terrible design choice in how to load a new area. Giving you nothing to do or even see while the game loaded the new floor you were moving towards (In reality you didn't move at all). Where as XI used it as a mechanic to do a few things.

    A: Create the feeling of a more vast and open world.
    B: Make you spend more time to achieve your goals (Yes it was a time waster)
    C: Place to put some content (Pirates, sea horror, Uragnite NM, clipper ride)

    Mainly A-B were the big points, you actually could get means of extreme fast travel within the game and be much like anima and warp whenever and wherever you wanted to go. But at the cost of your time, and being accomplished enough to finish the quests or attain the items to teleport. anima as it stands costs you nothing to use aside from your time (Even outside the game) Anima doesn't care what level you are, what part of the story is finished, how long you have had a character.

    Hell you don't even need to go get the aether crystals themselves (You have to get the nodes but they are so close to the crystals themselves and usually have nothing to do at them anyways) You just need some sucker to teleport you to all the crystals.

    I'll repeat this because you just don't seem to want to listen Panda~

    XI was not perfect but something like adding content to airships could have been done. But really the ride was pretty quick, and really existed as a gated travel mechanic because once you got higher and more accomplished you had more methods much more effecient than airships.

    Just because you didn't like it doesn't mean other players didn't enjoy it.
    (3)

  7. #347
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    But actually, it was said around airship implementation it was temporany, and they'll put a regular air travel :|| why this sudden interest ?

    nevermind, i seen why :|| the usual rokien necroposting his own thread :| well, you'll have it...when the time is opportune
    (0)

  8. #348
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Anima needs to be regulated bad . Plus it's a dumb invention by the 1.0 team
    (1)
    Bring back the good ol times

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  9. #349
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    it wouldn't be so bad if it actually took you to an outpost instead of right there where your supposed to be, what they need to do is get rid of the instant stigma attached to the game. instead SE promotes it not as a quick way to travel but as a way to get out of making something exciting between here and there.

    i can almost guarantee this game will be devoid of Wandering NPCs on 2.0, because why would you need them? a pretty redesigned wasteland is still a wasteland, i just hope they realize that...there is so much lore under which wandering NPC's could be implemented, scouts could assist you, Wardens would actually do there job and protect the camp. Elemental could be enraged and attack everything on site if you accidentally cast Fira on a tree. shapeshifting mobs could hide in a pack of normal mobs etc etc. but this will never happen, a land devoid by laziness is what it is and players are ok with that....so long as there instantly gratified
    (0)

  10. #350
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I wonder how long before Rokien will be banned for constantly doing these necrobumps. Aren't they against the rules or something? It's one thing for an accidental one but he seems to do it with a lot of threads. Especially his own.

    But on an effort to stay on topic we're not going to see longer airship rides until 2.0. I'm pretty certain they already stated that they will be coming. Unfortunately the current system lacks the means to do it so that's why we just get the nice little CS boarding, leaving, and then arriving.
    (0)


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