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  1. #61
    Player

    Join Date
    Mar 2011
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    Ul-dah
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    402
    Quote Originally Posted by Amsai View Post
    This.


    To me this represents a bigger problem inherent with the game though, not the players. Most melee I come in contact with dont know what they are doing and have problems dealing with AoE damage and Environmental damage. For this reason I think my biggest issue is the lack of ballance (in terms of survivability) of ranged vs melee. I think the damage outputs are fine, but they seriously need to beef up melee a bit to make them more viable to the average player, at least for 1.0. The only thing I have seen Melees not have a problem with is the Laser that Van Darnus fires. Once they know what to look for, melees have no trouble avoiding it. Where as someone I know that plays as monk will always get hit by traps in Ifrit. I cant decide what is the bigger reason for this: a seeming lack of lag, more than 1/2 a second to move, or more obvious visual clues, or possibly a combination of all 3? Whatever the case its working and is the most ballanced fight I have seen in terms of survival in ranged vs melee.

    Im hoping that the new engine will ensure no lag in potential response time in 2.0 for moves that you MUST get out of the way for in 2.0. They also mentioned supplying something like a cast bar as a visual indicator too. Seems to me if they can integrate these 2 things well in 2.0, then this might make more people open and able to use melee for boss encounters. Having more than 1/2 a second to move probably wouldnt hurt either, but wouldnt be necessary if the other two were implemented well.

    They have also mentioned recently that they want skill and gear to be about 50/50. If it works like I imagine that means that people would be just as able to make up for lack of gear with skill, as they were able to make up for lack of skill with gear. At least to some degree, this could help average/casual players become more viable in boss fights as well.

    I think if SE addresses these issues it would help greatly to promote diversity of party set up and play styles with out the fear of constant wipes that lead to people wanting only certain party set ups.
    The amount of people who truly have issues with server lag is minimal at best and I believe it has more to do with their side of things.

    Also don't you think if people were given the opportunity to play melee more often to learn their job then it wouldn't even be an issue? This is the players and not the server. That is one of the reasons why LS tend to do well on content unlike pugs regardless of location.
    (2)

  2. #62
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Zezlar View Post
    Uhh what? I've played Dragoon in all of these activities and often.

    Ifrit (Hard)
    Ifrit (Extreme)
    Moogle (Hard)
    Garuda (Hard)
    Miser's Mistress
    Hamlet
    Skirmish
    Nael van Darnus
    Strongholds

    Seeing as that is roughly 90% of the games content I think Dragoons are doing just fine. They are on par with Monk and can even do better damage in certain situations (especially considering if the mob doesn't have a weakness to a element Monk doesn't have). The recent revamp of Dragoon make the job viable for almost all content. If your parties/linkshell doesn't use it then it's there fault because I play it all the time, and generally wherever I want with no problem.
    I just don't feel like its a valid argument to say "My friends let me come as this job so it's good." I mean sometimes one of my friends used to come to CC as a naked(literally no gear) DRG, that doesn't mean I wanted him too. He did it because he had a silly personality and had enough skill to make it through a CC run as a naked drg with no gear.

    I feel that you can make it through any content with people on any class as long as you have the right rolls, I just don't agree that drg is on par with MNK. You cant say I'm biased either because I've refused to level either of those classes and will continue to refuse to do so until all my DoL and DoH are 50, which will be soon regrettably.
    (0)

  3. #63
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Amsai View Post
    This.


    To me this represents a bigger problem inherent with the game though, not the players. Most melee I come in contact with dont know what they are doing and have problems dealing with AoE damage and Environmental damage. For this reason I think my biggest issue is the lack of ballance (in terms of survivability) of ranged vs melee. I think the damage outputs are fine, but they seriously need to beef up melee a bit to make them more viable to the average player, at least for 1.0. The only thing I have seen Melees not have a problem with is the Laser that Van Darnus fires. Once they know what to look for, melees have no trouble avoiding it. Where as someone I know that plays as monk will always get hit by traps in Ifrit. I cant decide what is the bigger reason for this: a seeming lack of lag, more than 1/2 a second to move, or more obvious visual clues, or possibly a combination of all 3? Whatever the case its working and is the most ballanced fight I have seen in terms of survival in ranged vs melee.

    Im hoping that the new engine will ensure no lag in potential response time in 2.0 for moves that you MUST get out of the way for in 2.0. They also mentioned supplying something like a cast bar as a visual indicator too. Seems to me if they can integrate these 2 things well in 2.0, then this might make more people open and able to use melee for boss encounters. Having more than 1/2 a second to move probably wouldnt hurt either, but wouldnt be necessary if the other two were implemented well.

    They have also mentioned recently that they want skill and gear to be about 50/50. If it works like I imagine that means that people would be just as able to make up for lack of gear with skill, as they were able to make up for lack of skill with gear. At least to some degree, this could help average/casual players become more viable in boss fights as well.

    I think if SE addresses these issues it would help greatly to promote diversity of party set up and play styles with out the fear of constant wipes that lead to people wanting only certain party set ups.

    There is basically no content from 1-50 other then spamming leves or getting power leveled. The result is people that have no idea how to play their class/job correctly in a group environment where you are depended on to do your role.

    SE wants this to continue in 2.0 where leveling is supposed to be even easier....

    Imagine if they had level capped dungeons you had to do at lower levels to progress that were challenging for that level range which taught people how to play there class...... no wait that's silly ><
    (1)

  4. #64
    Player

    Join Date
    Mar 2011
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    604
    Quote Originally Posted by Mijin View Post
    I just don't agree that drg is on par with MNK. You cant say I'm biased either because I've refused to level either of those classes and will continue to refuse to do so until all my DoL and DoH are 50, which will be soon regrettably.
    You are wrong.
    (3)

  5. #65
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Meatdawg View Post
    There is basically no content from 1-50 other then spamming leves or getting power leveled. The result is people that have no idea how to play their class/job correctly in a group environment where you are depended on to do your role.

    SE wants this to continue in 2.0 where leveling is supposed to be even easier....

    Imagine if they had level capped dungeons you had to do at lower levels to progress that were challenging for that level range which taught people how to play there class...... no wait that's silly ><
    Well if anything else I wholeheartedly agree with you that what s/e plans to do in regards to the leveling process in 2.0 is an awful idea. They are obviously trying to target the audience of other MMO's but I think they are going a way to far outside of their audience.

    Quote Originally Posted by Meatdawg View Post
    You are wrong.
    In regards to this I seriously doubt it, but I really could care less if you think so anyway lol. It's not like you're going to change your opinion even if I showed you all the evidence in the world.
    (0)
    Last edited by Mijin; 08-03-2012 at 01:32 AM.

  6. #66
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Mijin View Post
    I just don't feel like its a valid argument to say "My friends let me come as this job so it's good." I mean sometimes one of my friends used to come to CC as a naked(literally no gear) DRG, that doesn't mean I wanted him too. He did it because he had a silly personality and had enough skill to make it through a CC run as a naked drg with no gear.

    I feel that you can make it through any content with people on any class as long as you have the right rolls, I just don't agree that drg is on par with MNK. You cant say I'm biased either because I've refused to level either of those classes and will continue to refuse to do so until all my DoL and DoH are 50, which will be soon regrettably.
    Yeah no need for a real answer then. Also I don't come DRG because my friends "let me." I go Dragoon because I am skilled at the job, I know my rotations, and am consistently high on the dps charts all the time.
    (1)

  7. #67
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Zezlar View Post
    Yeah no need for a real answer then. Also I don't come DRG because my friends "let me." I go Dragoon because I am skilled at the job, I know my rotations, and am consistently high on the dps charts all the time.
    No need for a real answer because I haven't bothered leveling jobs that I don't need? The fact that every MNK I've ever played with out parses DRG isn't enough evidence? You're just saying harsh things because you're upset now, you know that's a silly argument.
    (0)

  8. #68
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    It's a waste of effort and time trying to convince the glorymongers to believe that specific jobs are not inferior to others - no matter how much evidence they present.

    Again, down-voting would put a simple and quick end to threads like these where players will never look at evidence contrary to their preconceptions, and keep misinformation from spreading.

    Quote Originally Posted by Mijin View Post
    The fact that every MNK I've ever played with out parses DRG isn't enough evidence?
    No, that's just evidence that you play with poor DRGs, or that you're ignoring portions of your parses.
    (4)

  9. #69
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Hyrist View Post
    It's a waste of effort and time trying to convince the glorymongers to believe that specific jobs are not inferior to others - no matter how much evidence they present.

    Again, down-voting would put a simple and quick end to threads like these where players will never look at evidence contrary to their preconceptions, and keep misinformation from spreading.
    If they added a downvoting feature there would never be any threads up because 90% of the people only post to argue with people anyway. Make a thread called "The sky is blue" see what happens.


    Quote Originally Posted by Hyrist View Post
    No, that's just evidence that you play with poor DRGs, or that you're ignoring portions of your parses.
    Or it could also mean that the people who think they are doing so great on DRG could be playing with people who are poor players.

    I personally have every bit of confidence of the people I play with, I tend to try not to subject my self to failure.
    (0)
    Last edited by Mijin; 08-03-2012 at 01:45 AM.

  10. #70
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mijin View Post
    If they added a downvoting feature there would never be any threads up because 90% of the people only post to argue with people anyway. Make a thread called "The sky is blue" see what happens.
    Good! Then it might teach people like you to change your tone before you make inflammatory threads.
    (4)

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