That's what we were talking about. He was saying you needed a DRG to kill the clones fast enough I was saying you don't and that they can be later ignored altogether with blms in the party because garuda will be low enough before they respawn.
Last edited by Mijin; 08-03-2012 at 12:21 AM.

Garuda was low enough because they got an easy cycle of skills, not because BLM can do it faster. Getting south winds as the second skill is very lucky and you can DPS her so much in that phase. That's why by the time Garuda summoned the sisters for the 2nd time they were able to burn her down. This has nothing to do with having BLMs, just that they got south winds that lets you DD much more than the other two.


Admitting mistake isn't the easiest thing to do yo.For someone that is bitching about how other jobs are useless compared to others you sure are doing your damndest to defend the jobs that are more used no matter what evidence is presented to you showing these "niche jobs" are not niche at all and are incredibly viable if not superior in many situations.


my achievements? the only thing I dont have in this game is a Garuda kill, but my LS has killed her and we constantly get her to about 10-15 % so its only a matter of time. You on the other hand are still wrong.Well Speed runs are used to get Darklight gear and also used for getting relic if you didn't know.
Well based on your achievements I've been talking to people who have experience than you.
Well case back opened because regarsless of the case that I obviously have encountered. You're trying to make me sound incorrect by stating that the possible is impossible, scroll to the end of this vid and see for yourself: Flawless Garuda Win
Chard has more then enough proven you wrongYou need to come up with a new approach to attacking me because you loose every time at this "I know something you don't" thing.
Edit: just seen your OP edit glad you learned something from this experience you have become a better player because of it
Last edited by Krausus; 08-03-2012 at 11:50 PM.


Really guys? IMO class balance is right about where it should be. Every class seems to have certain encounters where it excels over another class.
Stupid people just don't understand, I feel bad for you.
I use melee DD for efficient and even better survivability at times. Does thinking outside the box hurt?

Apparently, because most PUGs won't even do it.
I didn't say you're wrong, by the way; on the contrary I think you're probably right. But like you said, you need to thoroughly know wtf you're doing as a melee. Naturally people assume that you don't. PUGs are a gamble, mages are the safer bet compared to melee DD, so people tend to cram their parties full of BLM or cram the party altogether. Thinking outside of the box is great for LSs who can continue to work on their strategy, but for PUGs it's sadly more often just a good way to wipe.
I don't think anythings wrong with melee, It's just that I think personally MNK is always better than DRG. I'm not going to suggest that I know everything, but to be fair even If I'm not 100% correct, I think it's fair to say that MNK is better for more things than DRG.Apparently, because most PUGs won't even do it.
I didn't say you're wrong, by the way; on the contrary I think you're probably right. But like you said, you need to thoroughly know wtf you're doing as a melee. Naturally people assume that you don't. PUGs are a gamble, mages are the safer bet compared to melee DD, so people tend to cram their parties full of BLM or cram the party altogether. Thinking outside of the box is great for LSs who can continue to work on their strategy, but for PUGs it's sadly more often just a good way to wipe.

This.Apparently, because most PUGs won't even do it.
I didn't say you're wrong, by the way; on the contrary I think you're probably right. But like you said, you need to thoroughly know wtf you're doing as a melee. Naturally people assume that you don't. PUGs are a gamble, mages are the safer bet compared to melee DD, so people tend to cram their parties full of BLM or cram the party altogether. Thinking outside of the box is great for LSs who can continue to work on their strategy, but for PUGs it's sadly more often just a good way to wipe.
To me this represents a bigger problem inherent with the game though, not the players. Most melee I come in contact with dont know what they are doing and have problems dealing with AoE damage and Environmental damage. For this reason I think my biggest issue is the lack of ballance (in terms of survivability) of ranged vs melee. I think the damage outputs are fine, but they seriously need to beef up melee a bit to make them more viable to the average player, at least for 1.0. The only thing I have seen Melees not have a problem with is the Laser that Van Darnus fires. Once they know what to look for, melees have no trouble avoiding it. Where as someone I know that plays as monk will always get hit by traps in Ifrit. I cant decide what is the bigger reason for this: a seeming lack of lag, more than 1/2 a second to move, or more obvious visual clues, or possibly a combination of all 3? Whatever the case its working and is the most ballanced fight I have seen in terms of survival in ranged vs melee.
Im hoping that the new engine will ensure no lag in potential response time in 2.0 for moves that you MUST get out of the way for in 2.0. They also mentioned supplying something like a cast bar as a visual indicator too. Seems to me if they can integrate these 2 things well in 2.0, then this might make more people open and able to use melee for boss encounters. Having more than 1/2 a second to move probably wouldnt hurt either, but wouldnt be necessary if the other two were implemented well.
They have also mentioned recently that they want skill and gear to be about 50/50. If it works like I imagine that means that people would be just as able to make up for lack of gear with skill, as they were able to make up for lack of skill with gear. At least to some degree, this could help average/casual players become more viable in boss fights as well.
I think if SE addresses these issues it would help greatly to promote diversity of party set up and play styles with out the fear of constant wipes that lead to people wanting only certain party set ups.
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