Quote Originally Posted by TimonLoon View Post
PLD is currently complete and utter trash when compared to WAR for the following reason.

- Cannot block WS but you can parry them. WAR wins.
That's with Foresight. If you parry without foresight, PLDs have much better potential on mitigating dmg. PLD have aegis boon, which not only mitigates damage completely, but can also heal.
- Cannot mitigate incoming damage from enemy weapon skills, but WAR can with Feather Foot and Foresight.
If you can evade it with Foresight and Feather Foot, PLD can block it with divine veil and Aegis Boon. This doesn't make any sense.
- Blocking does not reduce anywhere near as much damage as parrying. WAR wins.
Blocking can actually reduce more, since you know, you can increase the amount you block unlike parrying. You can also block more than you can parry so you reduce even more there.
- WAR does more damage than PLD. More damage/more hate. WAR wins.
PLD can keep hate other ways. Those ways letting the WHM have it easier. Not only that but the difference in single target damage between a PLD and a WAR isn't really that far off. So in fight like Miser where you don't need a WHM, PLD can get a big chunk of hate just by healing.
- WAR has AoE damage. PLD does not (good bye Circle Slash). WAR wins.
First real upside to it so far that is currently in game that war has.
- Not many moves that reduce/virtually nullify attacks. Aegis Boon vs. Feather Foot/Foresight. WAR wins.
What? You must not do much content, cause every whm will tell you that a PLD was easier to heal than a WAR. Divine Veil can be up 1/3 of the time, and aegis boon can be used in between. They also have a stronger version of sentinel than WAR's and can also heal themselves/others.
- On a straight hit... An equally well equipped WAR takes less damage than a PLD. WAR wins.
Best thing I've read so far. This completely depends on the hit since a PLD can probably mitigate something like Ifrit's 1k hit auto attacks way more than a WAR.
- PLD HP is still far lower than WAR. A PLD needs to gear hard on HP while a WAR can just focus on damage and Enmity. WAR wins.
PLD doesn't need to gear hard on HP whatsoever. Any PLD that you've seen doing this is definitely doing it wrong.
- PLD has AoE flash to get hate on multiple targets. Makes kiting Moogles easier. WAR needs to rely on having TP and Collusion -> Flare. PLD wins.
- PLD can cure itself. WAR can also cure itself except it doesn't need MP (Rampage/Second Wind/Bloodbath). WAR wins.
PLD can use Bloodbath and can heal more consistently than a WAR. Pretty sure War doesn't win when it comes to healing. Specially when you parse ifrit extreme, and you notice how much healing a PLD can actually do.

The only encounter in the game where PLD is better is Moogle Mog. And even that's arguable. PLD is in need of some serious buffs going into 2.0. The main problem with PLD is that it excels at virtually nothing. For almost every situation; WAR is better and deals more damage.

DRG... Is currently 2nd on single target DPS behind PUG. I personally think they're fine. But if I had to nitpick... they have low durability due to their low HP and only cure being Second Wind. Life Surge doesn't count because there's very little to no reason to use it over Power Surge.
Where did you even get this information? By the way, It's definitely safe to say that for DRG's lack of single target damage compared to MNK, they definitely make up for it in their AoE damage.