It's not about what API it supports it's about how powerful the card is to support the demands of the game.I strongly believe that many of these issues can be solved if the game is redone with DX11 capability. Many if not most of the community has DX11 capable hardware and OS.
On a side note, the manual that came with the collector's edition of the game specifically states that this game recommends a 460 gtx or greater gpu for optimal gameplay. Which generally means this game was designed with the 460gtx in mind, which is one of the earliest DX11 capable, mid-level GPU's.
The game config offers options such as Ambient Occlusion which benefits greatly from DX11. However the game is running off of DX9.
The development has recommended DX11 capable hardware but the game itself is based off of DX9. What gives?
Article on DX11:
http://gizmodo.com/#!5582218/what-di...t-means-to-you
Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
Did you expect something witty?
Kaedrian brings up a valid point, if DX11 is the recommended hardware then the game should be designed for DX11. Is it possible Depth of Field and AO and AA isn't really running right due to the DX version the game is running on? Is it even possible for said features to work right on DX9?
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
allz i know is, games that are made for DX10 and DX11 will still run on windows XP. that's how this game shoulda been.
The engine was built on DX9 and the PS3 GPU only supports DX9. >_> You guys are asking for the impossible and Belgian is wrong, like usual.
Last edited by MonsieurVerde; 04-08-2011 at 09:26 PM.
Did you expect something witty?
The game is built for DX9 but it is capable of being upgraded to DX11, as the developers wanted to make sure they can improve the game gradually as time goes on. PS3 version obviously is not going to get enhanced, but PC is a different beast altogether.
I doubt DX11 would fix all the problems but from what I've heard the optimization of DX11 is better than DX9 by miles. The game would definitely benefit from the switch.
Could you please list a game that is natively made in DX11? Most games I have seen are DX10 with shoddy DX11 Options and implementation. Not that SE can add any of this if they are all running Widnows XP.The game is built for DX9 but it is capable of being upgraded to DX11, as the developers wanted to make sure they can improve the game gradually as time goes on. PS3 version obviously is not going to get enhanced, but PC is a different beast altogether.
I doubt DX11 would fix all the problems but from what I've heard the optimization of DX11 is better than DX9 by miles. The game would definitely benefit from the switch.
Last edited by MonsieurVerde; 04-08-2011 at 09:33 PM. Reason: ?
Did you expect something witty?
Can't think of any from the top of my head, why?
"CryEngine 2 was among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[22]"
Unreal Tournament 3 is a DX10 game. It can also be installed and run on Windows XP, and there is a PS3 version as well.
DX 11 games are not backward compatible from what I am reading, What games do to make themselves available for both version is they create modes. IE Launch Civ 5 in dx9.0c Mode or Launch Civ 5 in dx11 mode.
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