You know guys, most people don't change their gaming rig every 2 years anymore.
My $800 2 years old laptop before a few years, as it can perfectly run current games (and that's including a popular recently released MMO). I'll maybe consider changing in a year or two, but we are far from the 2 years-cycle.
The game engine is still crap and we can't reduce the details in decent conditions. They'll have to work on either of those points if they want a wider public.
Incorrect.
The platform update released in 2009 introduced DX11 support in Vista.
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.
There seems to be too much hate on DX10/11, like Crysis. Gone are the days where enabling DX10 over DX9 (with no added features) caused a massive framerate loss.
That aside; my system runs AvP completely maxed out in DX11 @60FPS all the time. What is this about DX11 features being taxing? Granted, it's no Unigine Extreme run (of which I get 40FPS on), but it's still tessellation.
I gotta got my hands on Metro 2033.
Still working on getting my webhost to fix my website..
Edit: Finally, my website is back up. Here's the extremely outdated forum thread: http://daow.net/forum/viewtopic.php?f=5&t=23
Last edited by DAOWAce; 04-14-2011 at 09:47 PM.
As long as the vast majority of people still insist on using XP, that won't happen. I'd be all for DX10, my card doesn't support DX11 though.If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
A big +1 from me.
Optimize please SE!
Well now, I was just typing out a big ol' reply to this and I just had to misclick and have my entire post erased, so I'm just going to leave you with this nutshelled version.
http://store.steampowered.com/hwsurvey?platform=pc
Windows 7 > Vista > XP. 50%+ DX10 capable. FFXIV made with consoles in mind, not PCs. Consoles severely outdated with current and upcoming hardware, holding multi-platform games back, especially FFXIV; but then again it's made by a developer who has only made console games their entire career.
I'm angry at losing my post, yay.
Win7 has an XP mode. Really no reason to be on XP. If you like XP so much, you can run XP mode and have full Win7 capabilities and the XP experience you are familiar with.
My system is a quad-core hyper threaded machine with a current video card. CPU usage runs anywhere from 20 to 48%, typically chilling at 30%. I don't consider this game CPU intensive whatsoever. I run a 4.6GHz i7-2600k.
Now my GPU is another story. For whatever reason, the title screen (which is just white with very hard to see smoke effects at the bottom; seriously why?) can ramp the usage up to 40% and change my idle temps of 26C to 35C. In game it's at 60C constant. I'm running everything max except the drawing preferences. I leave those standard (cause for no reason one option up on any of those drops FPS a ton). Without v-sync on I can run 45-150+FPS throughout the game but there is TERRIBLE tearing. It's disgusting the v-tear in this game during cut scenes. With v-sync forced It will typically throttle 35-40FPS during intensive areas and 60FPS for everything else. I use just one GTX 560ti 1GB 950MHz.
Imma go ahead and just assume a ton of debugging is going on so this why we have most lag. But I can't think of any type of debugging that would cause this type of GPU strain.
I never bothered to see how much RAM the game used at start and after extended game play. I'll look now on.
Once the major issues have been dealt with (you know, content and making a game that's fun), I would love for SE to optimize it to run as great as it can run. Cause right now it is very taxing.
i hope they figure something out soon for this. this is the only game i have so far that can make my fans speed up.
Crysis 2 and portal 2 (both awesome looking games) don't even make my fans spin up after 4+ hours 30 mins in FFXIV and its getting hot
AMD 1090T and AMD Radeon HD 6970
Core i7 930, 6GB of RAM (soon to be 12GB) dual ATI 5750 graphics cards and this game still really chugs at times
The alt-tabbing not being fixes still drives me CRAZY, as windowed mode only uses one of the graphics cards in crossfire configuration instead.
I admit the game looks good, but the game does not look THAT good. We should not be seeing the performance hits that we are seeing with this engine. I know that its a MMO but when I can run Bioshock 2, Portal 2, and various other games at max settings and XIV I have to keep turning it down to run at any sort of smoothness there is a problem.
If this was by design I am still confused, because a LOT of people tend to play MMO's on more underpowered machines (my friends play other MMO's on their netbooks) I would have hoped that they could have made the engine scale better. I am concerned to see how the PS3 version is actually going to look if it ever comes out (not that I will be getting it) if its struggling on pretty beefy PC's its going to take come crazy optimization to get it up to proper speed.
Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.Kan-E-Senna, Elder Seeder
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