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  1. #241
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nushidorei View Post
    Any news on this now we are in August ?

    Surely the all summer long flood of information would like to advise us about some certain expected classes? *Wink Wink*

    Let us prepare 5000 Snurbles as hostage...

    Are there that many left!? I might need to recruit some help...

    Who here wants to share the honored title of Snurble-Slayer? Lovers of the cute and fuzzy need not apply!
    Quote Originally Posted by TimonLoon View Post
    I'm like 90% certain the following things are going to happen:

    - All daggers/knives in the game will be removed from Gladiator and will be given to a new class (which I'm calling Rogue). Rogue will then turn into a THF.
    - Gladiators will get the ability of equipping Great Swords and will have the option of going DRK or PLD.
    - If Gladiators don't get Great Swords then Great Swords will be added for a new class (which I'm calling Soldier). Soldier will then turn into a DRK.
    - Musketeers will turn into a RNG.
    - Arcanist is possibly a TIM (Time Mage) or RDM.
    Nah. A lot of these classes have overlap, and we're neglecting the confirmation that classes will have multiple jobs.

    It's just as possible for Gladiator to retain daggers, and be able to dual-weild them for thief, or that dual-daggers becomes its own equip-able weapon for Pugilist, that then can switch to thief with the use of them.

    Ranger screams Archer, and given the fact that Crossbows have not come out as of yet, that can become an alternative weapon only available to the Archer/Ranger combination.


    My spectulation for ideas has developed with information they've hinted at, like Gladiator having a new weapon accessable like Great Sword. This would make me speculate that Gladiator would, by equipping Greatsword, gain a new set of Class Weapon Skills, based off the weapon they have, which then branches off into the new jobs available.


    Here's some of my spectulations.

    Gladiator:
    Sword and Shield = Paladin
    Greatsword = Dark Knight.

    Pugilist
    Knuckles = Monk
    Dual Daggers = Thief

    Lancer
    2-Handed spear = Dragoon
    1 Handed Spear and Shield = Templar

    Archer
    Bow = Bard
    Crossbow = Ranger

    Conjurer
    Wands & Staves = White Mage
    Batons or Whips= Summoner

    Thaumaturge
    Wands and Staves = Black Mage
    Bells or Tomes= Geomancer (Scholar perhaps?)

    Marauder
    Great Axe = Warrior
    Dual Axes = Beastmaster


    Archanist and Musketeer can be a bit tricky as we don't know what their main weapons will be like. But Red Mage, Blue Mage, Time Mage, Oracle, Corsair, Mechanist and Gun Mage are all on the table.
    (2)
    Last edited by Hyrist; 08-02-2012 at 07:05 AM.

  2. #242
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    Are there that many left!? I might need to recruit some help...

    Who here wants to share the honored title of Snurble-Slayer? Lovers of the cute and fuzzy need not apply!


    Nah. A lot of these classes have overlap, and we're neglecting the confirmation that classes will have multiple jobs.

    It's just as possible for Gladiator to retain daggers, and be able to dual-weild them for thief, or that dual-daggers becomes its own equip-able weapon for Pugilist, that then can switch to thief with the use of them.

    Ranger screams Archer, and given the fact that Crossbows have not come out as of yet, that can become an alternative weapon only available to the Archer/Ranger combination.


    My spectulation for ideas has developed with information they've hinted at, like Gladiator having a new weapon accessable like Great Sword. This would make me speculate that Gladiator would, by equipping Greatsword, gain a new set of Class Weapon Skills, based off the weapon they have, which then branches off into the new jobs available.


    Here's some of my spectulations.

    Gladiator:
    Sword and Shield = Paladin
    Greatsword = Dark Knight.

    Pugilist
    Knuckles = Monk
    Dual Daggers = Thief

    Lancer
    2-Handed spear = Dragoon
    1 Handed Spear and Shield = Templar

    Archer
    Bow = Bard
    Crossbow = Ranger

    Conjurer
    Wands & Staves = White Mage
    Batons or Whips= Summoner

    Thaumaturge
    Wands and Staves = Black Mage
    Bells or Tomes= Geomancer (Scholar perhaps?)

    Marauder
    Great Axe = Warrior
    Dual Axes = Beastmaster


    Archanist and Musketeer can be a bit tricky as we don't know what their main weapons will be like. But Red Mage, Blue Mage, Time Mage, Oracle, Corsair, Mechanist and Gun Mage are all on the table.
    There is nothing specifically wrong with your specualtion. I even like the weapon choices. However, I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK. I'm also not saying you are wrong. But if this is the direction they take then to me its lazy and worthless on the devs part. I'm not sure if it would be a deal breaker, but it would make me re-examine playing this game post 2.0 if my thief (fav job) has to share a class with pugilist instead of having Rogue (class)/Thief (Job) or some such. If its a budget issue, then I can live without having new jobs til they can make new classes to go with them.

    Side note: Id be Ok with something like Thief (class)/Ninja (Job) however, because they go together well and often overlap eachother in the FF series.
    (2)
    Last edited by Amsai; 08-02-2012 at 07:23 AM.

  3. #243
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I am hoping the next disciple of magic class isn't an enfeeble-type. Until they redo the enfeebles to be more effective and remove the resistance build over time, the poor enfeeble class will never shine.
    (0)

  4. #244
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    775
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Amsai View Post
    I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK.
    True. Right now there wouldn't be a whole lot of difference between the two. However in 2.0, given that we're getting *another* ability/skill/spell revamp, it could be that it'll be a bigger difference than just 5 skills.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #245
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I just can't get on board of the idea of all jobs branching from the current classes.

    I just feel being tied down by the class system makes creating new job content a massive pain in the rear as it has to balance with the class skills and have some grounding in that class. You can't just give a Gladiator a greatsword and call him a Dark-Knight pretty much 100% of the abillities from Gladiator go against the Blood for blood nature of Dark-Knight.

    I still say get rid of classes and stick with making each job unique unto itself.
    (3)

  6. #246
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because of how gladiators abilites and Traits focus on protection and gaining enmity, having DRK come from GLD would mean DRK would be another tank.... Drk wouldn't even have a lot of its Drk-like ablities other than the 5 it would get from job quests, and they wouldn't even go along with Gld abilites or be nearly enough to make it good for what most people would want to use it for: Damage.

    I do like the idea of Gld being able to equip sword or greatsword, but they are going to have to majorly revamp the class if they plan to have DRK come from it.

    They should probably just add 'Soulstone' for classes too. Where you equip Soul of the Gladiator and be able to use sword/shield, and you could equip certain other jobs to that, say PLD and DRK could go to gladiator. They you have Soul of the <Insert Greatsword Class Here>, and that could have DRK, WAR, and maybe PLD too. Then we could keep the class system and escape the weapon locks class thing...
    (0)
    Last edited by Reika; 08-02-2012 at 08:31 AM.

  7. #247
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jynx View Post
    I just can't get on board of the idea of all jobs branching from the current classes.

    I just feel being tied down by the class system makes creating new job content a massive pain in the rear as it has to balance with the class skills and have some grounding in that class. You can't just give a Gladiator a greatsword and call him a Dark-Knight pretty much 100% of the abillities from Gladiator go against the Blood for blood nature of Dark-Knight.

    I still say get rid of classes and stick with making each job unique unto itself.
    While I agree with your last statement, we all know that aint gonna happen. They are pretty adamant about the class system. But at the very least each Job could have its own class. I really dont think its too much to ask SE.

    @ Powercow (lol i cant believe you just made me type that out) You might be right, if there is significant change so that 2 jobs sharing one class feel more unique........ this could make it more acceptable, but I'd still have to see it i action and that doesnt mean the devs wouldnt still be lazy.
    (0)

  8. #248
    Player

    Join Date
    May 2012
    Posts
    15
    well i dunno if you all have seen this

    Class Names in A Realm Reborn
    There was an interesting post asking about the future plans for the Japanese class names in A Realm Reborn from a Japanese user and the Lore Team responded with a pretty lengthy comment that we wanted to pass along to you all!

    Originally Posted by The Lore Team
    Class names, eh?

    The classes and their names will remain as is in A Realm Reborn.

    The main reasons being:
    There are those that have a bond with the current class names
    There is a risk that changing the name to something similar would lead to confusion
    The lore and story are based on the current class names
    Even if created new names, it wouldn’t necessarily make them easy to understand (especially for those players who are not familiar with the FINAL FANTASY series).
    Does it fit FINAL FANTASY lore?

    The question of whether these fit the lore of FF is largely a question of each individual’s opinion and experience.

    However, as different variations of class names have been used in past FF titles, it’s not like they will be completely unrelated. While some player’s familiarity with these names may differ, the Lore Team does not feel that the adoption of these names would destroy the lore.

    Black mage is a job name that has appeared many times in past games and is quite well known. In the future we plan on introducing more of these “classic jobs” into Eorzea. For example, after A Realm Reborn…*COUGH*

    What if new weapons are introduced?

    If we were to implement a new weapon category such as "great sword," it doesn't necessarily mean we would need to introduce a brand-new class specifically for this. We would have to discuss with the battle team on this, including the possibility of allowing gladiators to choose between one-hand swords and great swords.

    How do you read the Japanese for each class?

    There are actually multiple ways of reading the Japanese characters for each class, and either way is fine!

    But the Lore Team has decided on a suggested way of reading each one. Below are the readings for the classes that have guilds:
    (*Note: here comes the Japanese lesson!)
    Gladiator 剣術士 Ken-jutsu-shi
    Pugilist 格闘士 Kaku-tou-shi
    Marauder 斧術士 Fu-jutsu-shi (also read ono-jutsu-shi)
    Lancer 槍術士 Sou-jutsu-shi (also read yari-jutsu-shi)
    Archer 弓術士 Kyuu-jutsu-shi
    Musketeer 銃術士 Jyuu-jutsu-shi
    Conjurer 幻術士 Gen-jutsu-shi
    Thaumaturge 呪術士 Jyu-jutsu-shi
    Arcanist 巴術士 Ha-jutsu-shi

    thats from the devs, maybe that will shed some light on things
    (0)

  9. #249
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amsai View Post
    There is nothing specifically wrong with your specualtion. I even like the weapon choices. However, I cant get on board with this idea of having multiple jobs share one class. How can 5 abilities show any kind of reasonable difference between say PLD and DRK...
    Why are we making the assumption that the difference between them is only 5 abilities?

    My spectulation keeps in mind that the abilities of the Class change with the weapon they are equiping. So, for instance, the abilities that required a shield on Gladiator's kit, would be replaced by 2 handed specifc skills that were perhaps more damage orientated.

    At that point we're talking and additional five abilities that can change, to suit Dark Knight, just because you switched weapons.

    And this can be done with various classes. A Bell wearing Thaumaturge might not naively have the normal nukes in favor of Geo-mancy types. A Summoner and Beastmaster weapon types might contain pet commands instead of certain skills, even when wielded by their class counterparts. Lancers who are using Spear and Shield, may lose something like feint in trade for their own block-based counters. The possibilities are fairly open here.

    Balancing that isn't laziness, it's actually quite imaginative and gives us some of that desired variance players have been asking for, while encouraging players to be flexible in their roles.
    (3)

  10. #250
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    Why are we making the assumption that the difference between them is only 5 abilities?

    My spectulation keeps in mind that the abilities of the Class change with the weapon they are equiping. So, for instance, the abilities that required a shield on Gladiator's kit, would be replaced by 2 handed specifc skills that were perhaps more damage orientated.

    At that point we're talking and additional five abilities that can change, to suit Dark Knight, just because you switched weapons.

    And this can be done with various classes. A Bell wearing Thaumaturge might not naively have the normal nukes in favor of Geo-mancy types. A Summoner and Beastmaster weapon types might contain pet commands instead of certain skills, even when wielded by their class counterparts. Lancers who are using Spear and Shield, may lose something like feint in trade for their own block-based counters. The possibilities are fairly open here.

    Balancing that isn't laziness, it's actually quite imaginative and gives us some of that desired variance players have been asking for, while encouraging players to be flexible in their roles.
    Well you didnt flesh it out this much the first time. However, if they did something like you suggest, then it would be a lot better than what originally came to my mind (just a 5 ability difference). Honestly though at that point, if you are going to be able to almost completely change your build/role/spec by changing weapons (something the class system already does), why not just have seperate classes. I think doing it the way you speculate vs having unique classes is fairly even, so I guess I wouldnt have a problem with it. But why not go all the way with 2 different classes at that point?
    (0)

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