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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Let's take an example of this Questing for EXP as I see it or hope they implement it:

    -In the Hall of the Infernal King- (2.0 Version of Ifrit)

    Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.

    Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.

    Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.

    Reward: 4,500 Experience Points, 8,000 Gil.

    ----------

    Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.

    Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.

    Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.

    Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.

    ------------------------------------------------------

    Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.

    Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.

    Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.

    Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon

    ------------------

    This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.

    If this is what they have planned, I'm totally ok with that.
    (6)

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Alerith View Post
    Let's take an example of this Questing for EXP as I see it or hope they implement it:

    -In the Hall of the Infernal King- (2.0 Version of Ifrit)

    Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.

    Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.

    Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.

    Reward: 4,500 Experience Points, 8,000 Gil.

    ----------

    Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.

    Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.

    Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.

    Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.

    ------------------------------------------------------

    Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.

    Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.

    Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.

    Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon

    ------------------

    This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.

    If this is what they have planned, I'm totally ok with that.


    Maybe you will like it , but you are not the only one who will dislike it. Now those that dont like will leave and that means less players to play with and the ultimate destruction of FFIXV and a possiblility that there wont be anymore Final Fantasy titles. This game will lose a lot of hard core to mid casuals. Once you lose 1 group or class of players the game will become unbalance, all classes of players from casual, mid casual to hardcore is needed for a healthy game.
    (0)