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  1. #1
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Madruk View Post
    Killing a bear for a pelt is pretty epic I agree. Anyone who thinks there's going to be some long epic quests to level up with are kidding themselves.
    Other MMOs have been doing zone-long cohesive storylines for several years now. Are you saying that Square-Enix is incapable of doing the same?

    If you're worried about XIV's quests being boring, that's not a problem inherent to the format, that's a problem with the people who are designing the content.
    (5)
    Last edited by Keres; 08-02-2012 at 02:18 AM.

  2. #2
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Keres View Post
    Other MMOs have been doing zone-long cohesive storylines for several years now. Are you saying that Square-Enix is incapable of doing the same?
    FFXIV can't do it in quite the same fashion, though. Other games have you quest through an area as part of your leveling process, and have you finish the quests around the same time that you outlevel the area. FFXIV has you leveling multiple jobs, which means that you're going to be revisiting each area multiple times. Implementing quest-based progression instead of grind-based progression means setting up a system that allows you to have quests available when you revisit an area later on with a different class.
    (1)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Melinia View Post
    FFXIV can't do it in quite the same fashion, though. Other games have you quest through an area as part of your leveling process, and have you finish the quests around the same time that you outlevel the area. FFXIV has you leveling multiple jobs, which means that you're going to be revisiting each area multiple times. Implementing quest-based progression instead of grind-based progression means setting up a system that allows you to have quests available when you revisit an area later on with a different class.
    And this is why there will be mobs in the Open World to kill in a Group ya know? =)
    (0)

  4. #4
    Player

    Join Date
    Apr 2012
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    288
    Quote Originally Posted by Starlord View Post
    And this is why there will be mobs in the Open World to kill in a Group ya know? =)
    This along with having quests that are...*gasp* repeatable.
    (0)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by TimonLoon View Post
    This along with having quests that are...*gasp* repeatable.
    lol I'm sure not many of them will be *gasp* repeatable :P. and the Repeatable ones will just get annoying that I would rather Grind mobs :P in the long run. XD
    (0)

  6. #6
    Player

    Join Date
    Apr 2012
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    288
    Quote Originally Posted by Starlord View Post
    lol I'm sure not many of them will be *gasp* repeatable :P. and the Repeatable ones will just get annoying that I would rather Grind mobs :P in the long run. XD
    Definitely not most but there will be some that can be repeated in order to compensate for that fact that you can level multiple classes. I'd say the big story arcs for each new area are a toss-up as to whether or not they will be repeatable. It all depends on if they're dynamic and change the area around you, in which case I say "no it won't be repeatable".
    (0)
    - Kurokikaze
    This is how I feel when I read posts on these boards: