Page 5 of 28 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 271
  1. #41
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by gifthorse View Post
    I've seen free korean games with this feature lol.


    edit: I think my point here is SE really fell behind in certain aspects. This isn't a pointless jab at SE though, just to point out the feasibility of such content for a big company like SE.
    Thank you for your reply, then Square-Enix, that is another feature to add. haha!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #42
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Len View Post
    The more attention this issue gets the greater the chance it will get addressed.
    Let's start a movement!!!!
    (5)

  3. #43
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    The number thread for the japanese forum is this topic
    (0)

  4. #44
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    I agree with the OP. I've said this before a couple times.

    NPCs and the monsters need to move and do things. As the game is right now, it feels really robotic.
    (5)
    ☆ space trash ☆

  5. #45
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kallera View Post
    I think changing the mob behavior to new roles(and not signifying it with odd marks) is a good idea. Discovery is part of the fun in an MMO, even if it involves death by ogre. The aggro symbols hurts that. Have behavior involving actions other than agro, or have specific agro via low hp/magic/if you're lalafell be unmarked
    The thing is, the aggro symbol doesn't have to hurt that discovery feeling. One idea for this is you know that the monster will aggro, but you don't know how. For example, that are monsters you can pass behind and they won't even notice you, and there are monsters that will face you if you do.

    The "groundwork" is already implemented. So I'd like it to be more deep, like in FFXI with sneak, invi. Make mobs aggro by sound, smell, movement and other things that way, you may know that mob is aggressive, but you have to discover and get to know his behaviour

    About the topic, there are great ideas here. But what I miss the most is the roaming NPCs. The cities are.. lifeless. The shops could have a schedule and close at night, for example.
    (3)

  6. #46
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Some monsters already do aggro by sound like Efts. They don't go by sight, you can walk right in front of them (outside a very small range) and they won't pay you any mind. If you run or do any action that makes a sound, like taking your weapon out, they will "look" right at you.
    (2)

  7. #47
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Arcell View Post
    Some monsters already do aggro by sound like Efts. They don't go by sight, you can walk right in front of them (outside a very small range) and they won't pay you any mind. If you run or do any action that makes a sound, like taking your weapon out, they will "look" right at you.
    We need more of that sort of thing, maybe not just sight and sound?
    Things that will make the world of Eorzea breath with life, aggressive monsters that protect their territory (another monster comes in, it kicks it away... anything to infuse life into Eorzea).
    But yes, you get the idea.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #48
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Arcell View Post
    Some monsters already do aggro by sound like Efts. They don't go by sight, you can walk right in front of them (outside a very small range) and they won't pay you any mind. If you run or do any action that makes a sound, like taking your weapon out, they will "look" right at you.
    Exactly what I was refering to when I said mobs faced you even if you passed behind them ;P as Nakiamiie said, we just need more of those things. And spells to avoid that
    (3)

  9. #49
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Kita, I'd love the world to be more alive too. As someone mentioned previously on a now closed thread, the idea of changing mob behaviour specially when it's aggresive, like maybe a growl or any natural pose so you get a warning it will aggro you. Or NPCs who wave at you or shout when a quest is available. This was about removing the icons who make it too easy sometimes.

    I was thinking yesterday while running through the Black Shroud during a heavy storm, and I'd love to see stuff like when it's raining or storming with thunder, the mobs would hide and try to cover. But I can also see that this could be a problem when you would grind on them.

    Maybe not try to make the game too realistic (I myself don't like too much realism in a fantasy world), like when you walk too much your footwear will be red in no time, but that's another thing. I'm totally in for an alive Eorzea, alive mobs, NPCs, atmosphere, so yes, please.
    (3)

  10. #50
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I want them to bring back undead durning nighttime, elementals durning weather changes, and shops closing/opening durning different times in the day. These things made you feel like you were in a real world, and even had to pay attention to the time, weather, etc.
    (5)

Page 5 of 28 FirstFirst ... 3 4 5 6 7 15 ... LastLast