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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Nakiamiie View Post
    I really like where this is going, so many good ideas.

    Do NPCs at camps attack aggressive monsters that come too close of the said camp?
    I don't recall seeing any NPC protect their camp... that would at least make camps a bit more secure when aggressive monsters decide to walk in?
    I've seen free korean games with this feature lol.


    edit: my point here is that SE really fell behind in certain aspects just in case you thought I was making a pointless jab at SE. I just wanted to point out the feasibility of such content for a big company like SE.
    (0)
    Last edited by gifthorse; 04-08-2011 at 10:43 AM.

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by gifthorse View Post
    I've seen free korean games with this feature lol.


    edit: I think my point here is SE really fell behind in certain aspects. This isn't a pointless jab at SE though, just to point out the feasibility of such content for a big company like SE.
    Thank you for your reply, then Square-Enix, that is another feature to add. haha!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)