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  1. #1
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I think changing the mob behavior to new roles(and not signifying it with odd marks) is a good idea. Discovery is part of the fun in an MMO, even if it involves death by ogre. The aggro symbols hurts that. Have behavior involving actions other than agro, or have specific agro via low hp/magic/if you're lalafell be unmarked
    (4)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Kallera View Post
    I think changing the mob behavior to new roles(and not signifying it with odd marks) is a good idea. Discovery is part of the fun in an MMO, even if it involves death by ogre. The aggro symbols hurts that. Have behavior involving actions other than agro, or have specific agro via low hp/magic/if you're lalafell be unmarked
    again with the rediculous hate for the aggro icons. You guys sanity is becoming something i'm starting to wonder. Not beking mean, but you know none of what you said is even romotely true.

    if you guys have to hate aggro icons then you must or shoulda hated sneak and invis stuff in ffxi those do actually make exploration safer.

    should the game fell more live? yes. To the point where gameplay is inquestion no. The animals bahavois were taking out ciz ppl abused them, kept getting links and aggros, and got annoyed with chasinbg stuff.
    (0)

  3. #3
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    again with the rediculous hate for the aggro icons. You guys sanity is becoming something i'm starting to wonder. Not beking mean, but you know none of what you said is even romotely true.

    if you guys have to hate aggro icons then you must or shoulda hated sneak and invis stuff in ffxi those do actually make exploration safer.

    should the game fell more live? yes. To the point where gameplay is inquestion no. The animals bahavois were taking out ciz ppl abused them, kept getting links and aggros, and got annoyed with chasinbg stuff.
    I'm not against making exploration safer, I'm against making it obvious. Sneak and invis didn't save you against everything, you know.

    Back on topic, maybe Se should vary populations according to time of day a little more. Bring back the terror that is the qufim wight!
    (7)

  4. #4
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kilta_Firelotus View Post
    again with the rediculous hate for the aggro icons. You guys sanity is becoming something i'm starting to wonder. Not beking mean, but you know none of what you said is even romotely true.

    if you guys have to hate aggro icons then you must or shoulda hated sneak and invis stuff in ffxi those do actually make exploration safer.

    should the game fell more live? yes. To the point where gameplay is inquestion no. The animals bahavois were taking out ciz ppl abused them, kept getting links and aggros, and got annoyed with chasinbg stuff.
    You're missing the point.

    Knowing to use sneak and invis in XI comes into play *after* you've learned the mob's behavior, whether it's aggressive and what it aggro's to.

    You still had to learn those behaviors either from first-hand experience, or through advice from other players, etc. Figuring that out was part of the experience. There wasn't a marker telling you that a mob you'd never seen in the game up to that point was aggressive or neutral. You had to figure that out on your own.

    Having indicators showing whether a mob is aggro or not eliminates that aspect and allows the player to skip straight to the "sneak and invis" part.
    (2)

  5. #5
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kallera View Post
    I think changing the mob behavior to new roles(and not signifying it with odd marks) is a good idea. Discovery is part of the fun in an MMO, even if it involves death by ogre. The aggro symbols hurts that. Have behavior involving actions other than agro, or have specific agro via low hp/magic/if you're lalafell be unmarked
    I forget what MMO it is at the moment, but another one I've played has mobs that are aggressive go into a sort of "threatening stance" when you get near them. They don't attack immediately, unless you linger near them too long, or get too close.

    'course there were others that would attack immediately... but those were of a type you would kinda expect to anyway (wolves, etc).
    (1)