3D fire and air effects are doable. Just take the Ultima spell for instance cast in FF7, Bahamat Zero's Tetra Flare, Sephiroths super nova. Those may not be as sexy as we want them to be, but 3D spell effects are certainly doable.



3D fire and air effects are doable. Just take the Ultima spell for instance cast in FF7, Bahamat Zero's Tetra Flare, Sephiroths super nova. Those may not be as sexy as we want them to be, but 3D spell effects are certainly doable.
Sure and when 3D effects will come out, you will whine about lag/freezes and others. I think there are just enough polygones for the Crystal Tools. Don't make it explode please.

10/10
I want to see it in the game.
I agree. This would be awesome, especially for the higher level spells.
Every spell in FF11 looked epic and cool. The higher level ones looked REALLY awesome and epic, especially some of the weapon skills. I actually forget that abilities/spells/ws/etc have animations in this game, most of the time I'll use something and go "wait, did that go off? -checks my action bar to see if its on cooldown-".
I just wanna say that most of the air and fire gfx that have been used in ff series have been particle effects. The after mentioned abilities like Supernova and Bahamut ZERO from FFVII are not really the best example. Sephiroth's ability is not only ridiculous, but it's really all an after effect. Bahamut's ability isn't any different either. After the beam of energy lands on the ground, it then creates an explosion. Now fire abilities aren't really about explosions but rather emiting fire from the user.
If the user instead used meteor then it would apply accordingly. Meteor hits the target, causing an explosion.
I do wish certain effects to be more energetic, cause as of now all we have are just bits of sound to pump the effect more. Even the sounds are a bit lacking. If you compare the past final fantasy games in sound effects to ffxiv, you'll notice it lacks a specific charm. The game is still good, but it's lacking those similar chimes and jingles even in the battle effects. I will use this as an example.
You'll notice that after the first effect, when the shield pops up, there's this crisp clean crystal sound effect. With it, it creates this charming final fantasy atmosphere. Along the video there are various other examples showing very different and similar sounds that could be recognized through out the series.
So my suggestion is to not only to bump the effects, but the sounds as well. What do you guys think?
Last edited by Zion_Cross; 04-09-2011 at 10:24 PM.


Great suggestion, and I think you should make a topic about it with the battle effects dev tag. The sounds for quite a few of the character skills/weapon skills/magic attacks and buffs do need improving, or at least have a stronger punch to them.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//

I like the enhancement of the battle effects. I hope the [visual] enhancement will also include vivid additional animations for particular battle effects. Example: BATTLE REGIMENS!!!!!!! Please make these combos (or some of the combos) visually distinctive--instead of just pink limbs, weapons, and monsters.



Yeah I know what you mean. The effects should be very noticeable.Every spell in FF11 looked epic and cool. The higher level ones looked REALLY awesome and epic, especially some of the weapon skills. I actually forget that abilities/spells/ws/etc have animations in this game, most of the time I'll use something and go "wait, did that go off? -checks my action bar to see if its on cooldown-".
Particle, polygon, whatever, I just want to see 3D objects on screen where appropriate, for instance: earth, ice, water. Maybe particle would be better for fire, air, and thunder. Make the particle effects as good as polygonal effects. Most of all, get rid of 2D effects!!
Also some incredible sound effects are welcome too!
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