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  1. #1
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    that chart molly references should give equal value to ACC and STR. If you are under accuracy cap then ACC > everything and if your weapon of choice adds accuracy you can swap in an equal number of STR in almost every slot. Example: rings 18str or 18acc, same for gloves where the materia breakdowns are the same for acc vs str.
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  2. #2
    Player
    Judge_Xero's Avatar
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    Quote Originally Posted by Tango View Post
    that chart molly references should give equal value to ACC and STR. If you are under accuracy cap then ACC > everything and if your weapon of choice adds accuracy you can swap in an equal number of STR in almost every slot. Example: rings 18str or 18acc, same for gloves where the materia breakdowns are the same for acc vs str.
    This is the main reason why I want Curtana.
    Curtana + Milia Choker + Accuracy Food ='s (F-yeah)
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  3. #3
    Player
    Izodius's Avatar
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    Ryzar Dyzon
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Tango View Post
    that chart molly references should give equal value to ACC and STR. If you are under accuracy cap then ACC > everything and if your weapon of choice adds accuracy you can swap in an equal number of STR in almost every slot. Example: rings 18str or 18acc, same for gloves where the materia breakdowns are the same for acc vs str.
    Possibly, there isn't solid testing on STR vs ACC gains in regards to 1 to 1 DPS and if there is a cutoff point at which ACC gains below 'cap' start to provide less returns than say attack power... There could easily be a point where you certainly want to drop say 5 ACC to get 10 AP. I'm inclined you agree with you - as this is usually the case for every MMO, but there simply isn't enough testing or comparision tools out there to say that for a fact. Regardless the sheets Molly made, is based off of my & Silvano's Weapon Comparison calculator sheet and it has a place for you to put your personal value of Accuracy into it.

    I valued Accuracy as a function of AP rather than strength though, since AP is more valueable as you get closer to the stat caps - and it also gives gains to your Auto-Attack damage which are not insignificant.
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    Last edited by Izodius; 08-01-2012 at 09:33 AM.

  4. #4
    Player
    Judge_Xero's Avatar
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    Quote Originally Posted by Izodius View Post
    Possibly, there isn't solid testing on STR vs ACC gains in regards to 1 to 1 DPS and if there is a cutoff point at which ACC gains below 'cap' start to provide less returns than say attack power... There could easily be a point where you certainly want to drop say 5 ACC to get 10 AP. I'm inclined you agree with you - as this is usually the case for every MMO, but there simply isn't enough testing or comparision tools out there to say that for a fact. Regardless the sheets Molly made, is based off of my & Silvano's Weapon Comparison calculator sheet and it has a place for you to put your personal value of Accuracy into it.

    I valued Accuracy as a function of AP rather than strength though, since AP is more valueable as you get closer to the stat caps - and it also gives gains to your Auto-Attack damage which are not insignificant.
    Does Acc actually give you increased damage output?
    Or is it in the sense that a "Miss" ='s 0 Damage, and therefore Acc increases damage dealt?
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  5. #5
    Player
    Izodius's Avatar
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    Ryzar Dyzon
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    Quote Originally Posted by Judge_Xero View Post
    Does Acc actually give you increased damage output?
    Or is it in the sense that a "Miss" ='s 0 Damage, and therefore Acc increases damage dealt?
    Something very important to note is that the numbers on the sheets are WEIGHTS they are not actual DPS or damage numbers. Accuracy is given a weighted value (as a function of AP) as an opportunity stat based off of the users entries. So as far as the sheet is concerned, Accuracy adds to the value of the weapon, yes.
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  6. #6
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    Judge_Xero's Avatar
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    Quote Originally Posted by Izodius View Post
    Something very important to note is that the numbers on the sheets are WEIGHTS they are not actual DPS or damage numbers. Accuracy is given a weighted value (as a function of AP) as an opportunity stat based off of the users entries. So as far as the sheet is concerned, Accuracy adds to the value of the weapon, yes.
    That's great work. It does a really good comparison.
    Would you be able to list the base stats for each job on the page?

    The reason I ask, is for people comparing the potential on Melee weapons. Let's say you want to know if ATK would give you the best setup over STR.

    If you plug in your values say 350 STR under Primary, if it adds in ATK, then it will show the Weight of STR to be so much higher than ATK in some cases. But say, the base stat for STR is 232. Under primary (in this case STR) should we be putting 118? Because that's the difference from the base stat to 350.

    Actually I think I answered my own question anyways lol

    You should only add in what your stats are, above the base stats.

    Also @ Izodius

    do you happen to know what the Primary/Secondary and/or Stat Caps are for Paladin?
    From my testing so far, I'd conclude that they cap at the same value, which is different from the other classes.
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    Last edited by Judge_Xero; 08-02-2012 at 11:15 PM.
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  7. #7
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Quote Originally Posted by Judge_Xero View Post
    do you happen to know what the Primary/Secondary and/or Stat Caps are for Paladin?
    From my testing so far, I'd conclude that they cap at the same value, which is different from the other classes.
    There is reason to believe this is correct. I am also under the impression that they cap lower than other classes, but that could just be because I have yet to get a very high-end sword. All I have is a cobalt winglet with some enmity on it. /cry
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  8. #8
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    Izodius's Avatar
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    Quote Originally Posted by Judge_Xero View Post

    Also @ Izodius

    do you happen to know what the Primary/Secondary and/or Stat Caps are for Paladin?
    From my testing so far, I'd conclude that they cap at the same value, which is different from the other classes.
    I don't really know of any testing - I think it would be exceptionally odd for PLD's primary to NOT be STR, but SE does weird things.

    It's entirely believable that PLD is on a different curve for stat caps - everything I've seen indicates every class is on a slightly different curve (with ARC being on a VERY different curve).

    But in short no I don't know for a fact.
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