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  1. #1
    Player
    Judge_Xero's Avatar
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Quote Originally Posted by Molly_Millions View Post
    As it should, it's on google docs.
    Can I view it without logging in? I don't have a google apps account or G-Mail.
    Although I do want to see these numbers.
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  2. #2
    Player
    Deathgiver's Avatar
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    Krystalan Deathgiver
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    Hyperion
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    Scholar Lv 80
    Am unclear why you think the damage difference relates to the stat caps on mnd or str? The AA get's ahuge boost from the base damage, and the WS from the increased DPS. What does this have to do with the cap on your base attributes?
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  3. #3
    Player
    Judge_Xero's Avatar
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    Quote Originally Posted by Deathgiver View Post
    Am unclear why you think the damage difference relates to the stat caps on mnd or str? The AA get's ahuge boost from the base damage, and the WS from the increased DPS. What does this have to do with the cap on your base attributes?
    The reason I think the damage difference is mostly related to STR or MND stat caps, is because there was such a huge jump in WS Damage going up 0.55 DPS, which also raises the Soft Cap of STR.

    Since I was at 314 STR with Ifrit's Blade (Which I believe, puts me over the Soft Cap), having the extra DPS from the Giants Longsword, increased the Soft Cap of STR, granting greater returns for damage.

    There is still lots of testing to do.
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  4. #4
    Player
    Molly_Millions's Avatar
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    The reason I think the damage difference is mostly related to STR or MND stat caps, is because there was such a huge jump in WS Damage going up 0.55 DPS, which also raises the Soft Cap of STR.

    Since I was at 314 STR with Ifrit's Blade (Which I believe, puts me over the Soft Cap), having the extra DPS from the Giants Longsword, increased the Soft Cap of STR, granting greater returns for damage.

    There is still lots of testing to do.
    From the tests I've seen, 310 is the cap for MND, 350 is the cap for STR.
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    Last edited by Molly_Millions; 07-28-2012 at 01:53 AM.

  5. #5
    Player
    Deathgiver's Avatar
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    Krystalan Deathgiver
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    Hyperion
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    Scholar Lv 80
    Quote Originally Posted by Judge_Xero View Post
    The reason I think the damage difference is mostly related to STR or MND stat caps, is because there was such a huge jump in WS Damage going up 0.55 DPS, which also raises the Soft Cap of STR.

    Since I was at 314 STR with Ifrit's Blade (Which I believe, puts me over the Soft Cap), having the extra DPS from the Giants Longsword, increased the Soft Cap of STR, granting greater returns for damage.

    There is still lots of testing to do.
    Sorry, I meant specifically what in the reults made you think that mnd was primary modifier as opposed to str?
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  6. #6
    Player
    Judge_Xero's Avatar
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    Divine Gate
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    Quote Originally Posted by Deathgiver View Post
    Sorry, I meant specifically what in the reults made you think that mnd was primary modifier as opposed to str?
    Oh ok. ^^

    For most of the DD gear, the relation of Primary to Secondary Modifiers is 340 to 305-310 when referring to Ifrit gear.

    From eyeballing min/max/average damage delt with my Ifrit's Blade, it seemed that the optimal stat gains for STR end somewhere around that 305-310 range.

    So if it does follow the same DD Weapon pattern as the other Ifrit Weapons, it suggests that STR is a Secondary modifier.

    But I definatly wont know for certain without further testing.

    It's possible with the Ifrit Blade, that because the DPS modifier is so low, 310 for a Primary STR stat could be spot on. So I'll have to get some more MND gear to play around with for testing, to see if it caps higher.

    Not going to guarantee spending a ton of hours on this, for the simple fact, that it may all change in 2.0.
    But I'll see what I can do

    Quote Originally Posted by Molly_Millions View Post
    Oh no, of course not. Who wants an 'off-the-shelf-axe'? :P I want a badass one.
    Go big or go home, that's for sure. GL with the melds, hope you know a lvl 50 Alchemist ;-)
    (1)
    Last edited by Judge_Xero; 07-28-2012 at 03:34 AM.
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  7. #7
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Deathgiver View Post
    Am unclear why you think the damage difference relates to the stat caps on mnd or str? The AA get's ahuge boost from the base damage, and the WS from the increased DPS. What does this have to do with the cap on your base attributes?
    as far as I can tell it doesn't increase the caps. That seems to be a common misunderstanding. I would love for somebody to prove me wrong though.
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  8. #8
    Player
    Judge_Xero's Avatar
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Nice charts.

    I am wondering where it compares what's possible for the stat soft caps.

    From what I can see from the chart, the Giantsgall War Axe is great with a Tripple Meld on Atk.
    But maybe I'm missing where it shows the difference with maxed STR and VIT, as I can only see it having 1 point in each.

    Garuda Scream has a DPS value 1.4 points higher than Giantsgall. So roughly 14 points of STR and VIT extra to soft cap it.
    With Giantsgall Axe with the 56 atk, and Garuda Scream capping STR and VIT, Garuda's still comes out on top.

    Will it take into account if you have 360 STR and 320 VIT on Garuda and,
    346 STR and 306 VIT on the Giantsgall (+ the melds of course)?

    I've also heard that 3 points into STR will give you 1 atk. Does that get added?
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    Last edited by Judge_Xero; 07-28-2012 at 04:48 AM.
    "I don't always drink beer, but when I do, it's often."
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  9. #9
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    There is quite a bit that's not answered by these spreadsheets. I'm guessing that the reason I found attack power is best is that this spreadsheet doesn't take your actual stats into account, only the stats added by the weapon, and only in the case that you have not reached the caps. I'd really like the ability to put all of my gear into a similar sheet so that all of the numbers are accounted for. It would also need to adjust the dmg amounts if the caps are reached. It wouldn't be easy, if even possible, to create such a spreadsheet. I'm almost positive that melding the skirmish weapon is not a "one-size-fits-all" ordeal, and that in some cases one meld would be better than another based on different characters actual stats.
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  10. #10
    Player
    Judge_Xero's Avatar
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    It really is a nice spreadsheet at least, as it shows what the primary and secondary stat modifiers do and all that and it represents the potential at a similar stat setup, i.e. if you weren't able hit your soft cap targets.
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