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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    yet another 'damned if you do, damned if you dont' issue. SE cant make everyone happy.

    But... All Anti-RMT countermeasures programmed into the game still need to go. Not tweaked, destroyed.
    If someone wants has the patients to gather 10 stacks of something in a day, freakin let them. gathering isnt exactly fun, neither is crafting. People get bored, people will take a break from it at their own pace.
    (0)
    Last edited by Reika; 04-08-2011 at 12:31 PM.

  2. #2
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    Quote Originally Posted by Reika View Post
    All Anti-RMT countermeasures programmed into the game still need to go. Not tweaked, destroyed.
    If someone wants has the patients to gather 10 stacks of something in a day, freakin let them. gathering isnt exactly fun, neither is crafting. People get bored, people will take a break from it at their own pace.
    Not going to happen, and shouldn't happen. The only people who have the "patients" to mine all day and half the night are manipulating RMT and asperger's 16 year olds. If you want to lock both those two groups in a room and have one group kill the other off to decide who gets to stay, I suppose the rest of us would tolerate one or the other.

    But not both. Mining would be run by idiots if the yield caps were removed. Instead of coming home from Halatali with 3 million gil worth of gold for 2 hours of work, all the RMT and people with timespamming tendencies would have glutted the market so much that the gold's only worth 450k. It becomes an arms race of who can stay out there the longest. Production triples. Prices drop 40%. You have to mine 40% longer. Production goes up by 40%. Prices drop again. You have to mine longer. Production goes up. Prices drop. You have to mine longer. The endpoint is that gathering is run by minimum wage kids and sweatshop RMT.

    All so Reika can get cheap metal. Right? Is there any doubt a smith would try to start a production arms race in the mining community so they can get cheap metal?

    You're no gatherer. Get out of my guild before I have the twins throw you out! Next time they'd like to know how a smith thinks mining should be fixed, I'll tell them where your guild is. Better yet, I'll tell them myself.

    Don't tread on gatherers. Crafters need to get out of this topic. Remove the double SP nerf from gathering and leave it alone.
    (3)
    Last edited by Peregrine; 04-08-2011 at 01:46 PM.

  3. #3
    Player
    Tiraelina's Avatar
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    Mar 2011
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    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Peregrine View Post
    Not going to happen, and shouldn't happen. The only people who have the "patients" to mine all day and half the night are manipulating RMT and asperger's 16 year olds. If you want to lock both those two groups in a room and have one group kill the other off to decide who gets to stay, I suppose the rest of us would tolerate one or the other.

    But not both. Mining would be run by idiots if the yield caps were removed. Instead of coming home from Halatali with 3 million gil worth of gold for 2 hours of work, all the RMT and people with timespamming tendencies would have glutted the market so much that the gold's only worth 450k. It becomes an arms race of who can stay out there the longest. Production triples. Prices drop 40%. You have to mine 40% longer. Production goes up by 40%. Prices drop again. You have to mine longer. Production goes up. Prices drop. You have to mine longer. The endpoint is that gathering is run by minimum wage kids and sweatshop RMT.

    All so Reika can get cheap metal. Right? I mean that's really why you want the cap removed. You're a crafter.

    Get out of my guild. Remove the double SP nerf from gathering and leave it alone.
    Yes obviously in your world bots roam free without any risk of being banned. Your argument and anyone elses that wants the limits to stay consists of "I don't want competition that can play longer than me" and also only have it as a side job to purely make money, get used to a free market.
    (0)

  4. #4
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    Quote Originally Posted by Tiraelina View Post
    Yes obviously in your world bots roam free without any risk of being banned. Your argument and anyone elses that wants the limits to stay consists of "I don't want competition that can play longer than me" and also only have it as a side job to purely make money, get used to a free market.
    Right the free market that drives gatherers to work like slaves because of snowballing overproduction while crafters are the ones to really benefit from screwing gathering up like you propose.

    Right now RMT want nothing to do with my account. If you had your way, I'd be getting PM's right about now from them with their unsolicited quote.

    My guess is you're just another crafter who wants gold ore.
    That'll be 20k.
    (2)

  5. #5
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    Pugilist Lv 70
    Quote Originally Posted by Peregrine View Post
    Right the free market that drives gatherers to work like slaves because of snowballing overproduction while crafters are the ones to really benefit from screwing gathering up like you propose.

    Right now RMT want nothing to do with my account. If you had your way, I'd be getting PM's right about now from them with their unsolicited quote.

    My guess is you're just another crafter who wants gold ore.
    That'll be 20k.
    Herp derp I had gold ore before you did, I also gathered for my LS.

    http://lodestone.finalfantasyxiv.com...cicuid=2364052
    (0)

  6. #6
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    So ignoring posts from the crazy lady who only likes to shoot missles at people, I once again reiterate that Anti-RMT countermeasures should be removed.

    Comprehensive reasons:

    1. It only hurts the normal player who wants to gather for his/her craft or friends crafts.
    2. RMT get around it by having multiple characters to gather with. thus still getting more materials than the normal player
    3. Anyone can get around it by having multiple characters to gather with. thus still getting more materials than the normal player
    4. If everyone can gather what they and/or their friends need, who will buy from possible RMT? So how will they make money in the real world if no one needs to buy their product in this virtual world?

    Reasons to keep Anti-RMT countermeasures

    1. Because the crazy lady said so.
    (0)

  7. #7
    Player
    Xenor's Avatar
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    Mar 2011
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    So ignoring posts from the crazy lady who only likes to shoot missles at people, I once again reiterate that Anti-RMT countermeasures should be removed.
    Man, you are [fill in the blank (begins with "r"), I don't want my post deleted!].

    The main reason item limits exist is for the benefit of the economy. Making gathering unappealing to RMT is a side effect of this. SE really should have been more careful with how they answered this topic to prevent people like you who haven't got a clue talking about shit they don't understand.

    Peregrine has figured you out quite well. You're a smith who wants cheap ore and this crusade against gathering fatigue is the result of that. Grab that pickaxe of yours and hit some rocks. You might begin to understand some day.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #8
    Player
    Tiraelina's Avatar
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    Tiraelina Kyara
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    Sargatanas
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    Pugilist Lv 70
    Quote Originally Posted by Xenor View Post
    Man, you are [fill in the blank (begins with "r"), I don't want my post deleted!].

    The main reason item limits exist is for the benefit of the economy. Making gathering unappealing to RMT is a side effect of this. SE really should have been more careful with how they answered this topic to prevent people like you who haven't got a clue talking about shit they don't understand.

    Peregrine has figured you out quite well. You're a smith who wants cheap ore and this crusade against gathering fatigue is the result of that. Grab that pickaxe of yours and hit some rocks. You might begin to understand some day.
    Yeah you see unlike most players, DoL was my main until i got tired of being shafted by pointless mechanics. Straw man more.
    (0)

  9. #9
    Player
    Xenor's Avatar
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    Mar 2011
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiraelina View Post
    Yeah you see unlike most players, DoL was my main until i got tired of being shafted by pointless mechanics. Straw man more.
    When DoL is your main class in an MMO you're playing the wrong game. You should give Farmville a try. DoL is a support class. It supports your crafting or it supports everything else via gil.

    I think SE was wrong to make DoL and M their own classes to begin with, it's why the story missions are boring and lack challenging fights. I hope the new development team stops treating them all as equals. And that doesn't mean you can't give them content either!
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #10
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reika View Post
    So ignoring posts from the crazy lady who only likes to shoot missles at people, I once again reiterate that Anti-RMT countermeasures should be removed.

    Comprehensive reasons:

    1. It only hurts the normal player who wants to gather for his/her craft or friends crafts.
    2. RMT get around it by having multiple characters to gather with. thus still getting more materials than the normal player
    3. Anyone can get around it by having multiple characters to gather with. thus still getting more materials than the normal player
    4. If everyone can gather what they and/or their friends need, who will buy from possible RMT? So how will they make money in the real world if no one needs to buy their product in this virtual world?

    Reasons to keep Anti-RMT countermeasures

    1. Because the crazy lady said so.

    I laughed at this post:

    1. No, it actually helps the community as a whole while also discouraging RMT.
    2. This is like saying, "People who want to fish over the limit of their license can get around it by using their friend's license". Just because they can circumvent it to a small extent (not to mention costs them another account), doesn't mean the rule in place is bad.
    3. See #2
    4. Everyone doesn't get materials from their friends. Many people use the market (you know, the thing designed for buying/selling), and flooding it with materials would be catastrophic. The RMT would get their Gil, and players will buy it because the economy would super-inflate. Additionally, by this reasoning, there shouldn't be RMT in any other MMO that doesn't have gathering restrictions... which is utterly and completely not true.

    You are looking at this from a "me, me, me!" standpoint, when you need to be looking at the big picture. It's the same reason why when people are kids and scream, "Mommy, buy me everything I want", parents don't just go ahead and do so.
    (1)

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