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  1. #181
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Lol, thanks.

    One that I forgot that definitely belongs high on the list is the stopping to draw or sheath your weapon. Do not want.
    (1)

    Sig by Rylock

  2. #182
    Player

    Join Date
    Mar 2011
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    262
    Quote Originally Posted by Nakiamiie View Post
    I hope this information is being given to the devs.
    I hope so too, actually. I originally thought to myself: Square Enix probably already knows what people want, but they have no idea what people want "the most". They could literally tally all the results here and put it into priority chart.

    Sadly, because of the translation work that would need to be done, I doubt they would take this thread seriously.
    (0)

  3. #183
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).
    • Proper Linkshell controls like inviting and booting from anywhere as well as viewing such info as what zone the character is in, their level, last online, etc.
    • Additional hairstyles; particularly for those with only 4 to choose from.
    While I like the list overall, there are some caveats.

    1. The action bar can't remain visible, otherwise those of us who use a controller (a demographic who will probably be SE's mainstay once the PS3 version is released) have no way of targeting.
    2. I really hope they implement this.
    3. This would be a good addition again for those who are using a keyboard/mouse, but I would like it to be optional since the current method works well with a controller.
    4. Agreed.
    5. A mail system would be nice, but only if it is actual mail only, no gil or items. Bonus points to SE if they implement a feature so that LS leaders can send out mass-messages.
    6. It would probably be easier just to make aetherytes selectable like other interactable objects like chests. I do feel they should revamp the UI and have two separate teams for keyboard/mouse and controller UI management, however.
    7. Only if they keep the prompt out of the way. I hate having my view obscured by a res dialog box so very, very much.
    8. Agreed. The fact that LS leaders currently have no way of booting offline members really, really makes me question their competence.
    9. And faces, and accessories, and all the other stuffs that are severely lacking atm.


    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 More Ambitious or Less Realistic Changes:[/SIZE]

    • Smaller more diverse zones rather than a few giant sprawling monotonous zones. The entire zones do not need to be overhauled, but rather given different ambient effects and change up the ground clutter and/or enemy populations.
    • Diversify camps so they aren't all nearly identical. Different structures and feels based on location (at the very least, different styles for the 5 existing zones). Changing these first two items would assist in the feeling of progression in the world which is lacking sorely at the moment.
    • "Dynamic" content. Enemy outposts that can be overtaken for zone-wide buffs or other rewards. When participating, an icon shows up with your other notifications that you can press to join a group that is participating in the area. At random intervals, enemies can attempt to retake the outposts starting a defensive event.
    • Improved spell effects. Currently most magic is different color explosions. Would be nice to see the effect originate from the cast and travel to the enemy more often (hurling fireballs, for example).
    • Travel (Chocobos and inter-city airships).
    • More NPC life. Additional idle animations as well as walking around town. Previews of the different cities showed children playing and NPCs passing each other and waving. It'd help give life to the cities (particularly the two less active cities).
    • Ability to dye gear after it has been created to the other already currently available colors.
    • Reducing invisible walls by allowing certain ledges to be climbable and/or the ability to "jump" from them.
    • Replace aetheryte camps entirely with actual quest hubs. Little towns or outposts with quest-givers located in the towns. They can give the exact same quests guildleves give now and they can be repeatable but it removes the mechanic of needing to talk to a crystal and gives the area a bit more life.
    • Implementation of an Auction House.
    • Finally, the missing genders as playable characters.
    1. I would rather see the latter without the former. Nothing breaks gameflow more than constant load screens.
    2. Agreed. SE was really lazy when it came to stuff like this.
    3. Dynamic content is always good. As long as it's not done like LotRO's skirmish system.
    4. Agreed. The spell AND attack effects are really atrocious for a Final Fantasy game.
    5. I need mah horse birdy! ^-^
    6. I like this, but I would also like to see NPCs have different day/night cycles, which I've heard FFXI has.
    7. Yes please. This is available in Aion and it's really handy to have.
    8. Invisible walls need to beaten with a stick. I don't mind them in general, but they're FAR too frequent in the game.
    9. No. I and many others are tired of playing NPC roulette. I honestly feel like the guildleve system has the potential to be a better system if they simply fix it. There are a lot of good ideas in the game like this that simply fail due to poor execution.
    10. Only if it can be done in a way that leves the market ward system as the primary economic structure in the game. Otherwise, no.
    11. I don't really mind one way or the other, but I know lots of people would like to so I hope they implement these at some point.
    (1)

  4. #184
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    While I like the list overall, there are some caveats.
    I appreciate the feedback!

    1. The action bar can't remain visible, otherwise those of us who use a controller (a demographic who will probably be SE's mainstay once the PS3 version is released) have no way of targeting.
    Okay. Then the option to have it stay up in the config or something along those lines.

    5. A mail system would be nice, but only if it is actual mail only, no gil or items. Bonus points to SE if they implement a feature so that LS leaders can send out mass-messages.
    Yes, a LS MOTD would be great independent of a mail system. But I'd still like to be able to send mail. Would it not be a good idea because of RMT? They sure do strip a lot from the game due to fear of RMT.

    6. It would probably be easier just to make aetherytes selectable like other interactable objects like chests. I do feel they should revamp the UI and have two separate teams for keyboard/mouse and controller UI management, however.
    I was going to mention that. The ability to select the crystal just like they did for treasure chests. That'd be great.

    9. And faces, and accessories, and all the other stuffs that are severely lacking atm.
    Lol, yes.



    1. I would rather see the latter without the former. Nothing breaks gameflow more than constant load screens.
    I don't mean zones like in FFXI. I'm sure I worded it poorly. But just so there are areas that vary from section to section. The landscape can pretty much stay the same but change the ambient feel (like the purple weather in Mor Dhona) as well as mob variety and little details. Just something to set the different sub-areas apart.

    9. No. I and many others are tired of playing NPC roulette. I honestly feel like the guildleve system has the potential to be a better system if they simply fix it. There are a lot of good ideas in the game like this that simply fail due to poor execution.
    I'd be happy with the ability to pick up Camp Dry Bone's guildleves from an NPC at Camp Dry Bone (rather than the one in the town) or directly from that specific crystal.
    (0)

    Sig by Rylock

  5. 04-08-2011 03:51 AM

  6. #185
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    1. Party search/flag/seek feature so that people actually use it (a /sea feature would be nice as well)

    2. Autosort Inventory

    3. Fix LS controls so we can remove inactives/troublemakers

    4. Up anima regeneration. Nice to see return will one day eventually cost 0 and there is no need to find that Sandskin Pieste (due to how many times I death warp I now affectionately call him "Buttercup") outside of Uldah's gate to melt my face so I can "Return" where I need to.

    5. Need a /roll system for loot as well as an implementation where it can be turned on and off by PT leader. Because I don't want to be in a behest where some douche constantly rolls on some stupid low lvl item that everyone would want but its not necessary to roll for.

    6. Level adjustments to all the lvl 50+ mobs in crazy areas so that exploration and grinding is actually viable on more than a limited amount/types of mobs...it is unfortunate many of these Aetherial gates and nodes are rarely visited as there is little reason to even do so currently.

    7. Some kind of health/sp fix between last patch and coblyn sp nerf (in other words they don't have to make it easy, just not as hard because it seems now people are solely depending on behest and leve links except in certain lvls or mob types..i.e. raptors)


    8. Since we are on the subject of leve links....Up the sp buffer everywhere else instead of the world relying mainly on just Camp Broken Water R40's or other leves throughout Thanalan...maybe even raise buffer in a different city area on weekly basis (Limsa Guardian aspect bonus week or something)...or even different leves for other gates and nodes throughout a city's zones that have yet to be implemented. Otherwise by summer or PS3 release lag is going to be insane at some of these camps.


    9. Stop making craft marks so difficult when other guild marks are easily acquired / crafting should be no different.

    10. If I am going to camp a behest for an hour because this is what I'm reduced too..put an NPC vendor at each camp.

    Added - Treants...(there was one in my cutscene, why isn't it in the game?)
    (0)

  7. #186
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    1. Quests that aren't tied to a particular class/the main storyline. Something like a sidequest chain with a good (or heck, even decent) storyline. Have it reward some unique untradeable gear or unlock some feature, I dunno. Just make it feel worth doing. Preferably, there'd be a smattering of these at various ranks.

    2. LS controls. I'm not even an LS leader, but I've listened to ours on vent plenty, and know that his last LS had to reshell at least twice because of non-active members.

    3. Some sort of banking system. Right now, all the mats the LS is gathering for NM gear is sitting on our leader's alt, which makes finding out what's there and what's not more time-consuming than necessary. Even if it's only an LS bank, it'd be appreciated by many, I'm sure. Or, if I knew more about what companies are going to be like, I might say it'd work better there, I don't know.

    4. Better looking ability animations. I know there's more wrong with the combat system, and I'm sure other parts of it should be higher priority, but this is the thing that comes to mind, for some reason. I shouldn't be saving TP up to do Simian Thrash instead of using something more tactical just because I want to see an actual animation, and only half of the animation, at that, because it ends as soon as I hit 1 again. . .

    5. Some better way of searching for items we want, especially the ability to buy stacked items in any size group. If I want 9,999 Lightning Shards, I shouldn't have to break it up into smaller groups or wait for someone that actually has that many they want to sell to come along. I should be able to just put aside all the money for it and pay it out as people sell them to me in bits and pieces. This is especially bad since the searching and selling sides of our bazaars have a combined limit of ten items, meaning my proposed 9,999 shards would have to be ~1,000 at a time.

    6. Have quality reflected in the item searches at wards. I've recently begun seeing people put 1 or 2 as the last digit of their sell price to denote HQs, but it would be nice to not have to check every single listing in the wards to make sure there's not a +3 lurking in there that's way under-priced.

    7. The ability to see which local leves give marks before picking them up. Honestly, this should probably be higher on my list, but I'm just writing them as I think of them. You're already probably going to use more marks per crafting class than per combat class, and they come in smaller chunks, so there's no reason you shouldn't be able to at least pick leves you know are going to give marks.

    8. Something that's challenging. Note that challenging and time-consuming are two different things. Right now, there are plenty of things that take up my time, but very few that I find challenging. Even the NMs aren't very hard, with the possible exception of the Giant Buffalo, because Sonorous Blast spam sucks. Also note that a low drop rate doesn't make something challenging, either, just time-consuming. The fact that Uraeus refuses to drop another skin is all that keeps our LS going back to him, because another skin and everyone that needs one in our LS will have a tricorne. This could actually be tied in with the quest chains from #1.

    9. If SE wants to bring back the more traditional class names, many of us would like to see it done as a sort of unlocked class, similar to the job system in Tactics. Obviously, the specifics would be up to SE, but I've seen a fair amount of support for this idea on the forums.

    10. Something to mitigate the fact that over half of one's inventory can easily be taken up with nothing but gear for various classes. One idea that's been brought up is a separate "Equipable Items" tab. Everyone I've talked to has had 50-60 pieces of gear in their inventory, not counting what's on their retainers. This would go a long way toward helping with inventory management.


    Things that don't make the top ten or that I personally don't find pressing: a mail system; class-specific, rank-required gear; chocobos/airships; dungeons; more NMs. . .
    (0)

  8. #187
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I really like your ideas Tonka.

    Quote Originally Posted by Tonka View Post
    • Replace aetheryte camps entirely with actual quest hubs.
    Well, we don't have to go that far with aetherite camps, just add the quest hub around it? After all, crystals are important in Final Fantasy.

    Just like Dreamer said too, a few tweaks to please everyone.
    (1)
    Last edited by Nakiamiie; 04-08-2011 at 09:51 AM.
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #188
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    1. both solo and party quests that are challenging
    2. no more error 30002 EVAH!!!! (or at least a singnificant reduction of said error)
    3. Player housing (from the humble cardboard box to homes worthy of the obscenely rich)
    4. PvP, probably using the colosium in Ul'dah
    5. Access to Ishgard
    6. A 2-handed weapon for dd Gla (maybe a Zweihander)
    7. A gunblade job class
    (0)

  10. #189
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nakiamiie View Post
    I really like your ideas Tonka.


    Well, we don't have to go that far with aetherite camps, just add the quest hub around it? After all, crystals are important in Final Fantasy.

    Just like Dreamer said too, a few tweaks to please everyone.
    Thanks! Yes. I'm okay with anything as long as the camps at least get some kind of visual variance. I know it's not really pressing, but I honestly hate that every camp looks nearly identical.
    (0)

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  11. #190
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    1. More content in general... Quests, nation rank missions, etc.
    2. Missing genders, at the very least. I'd like to see more races, but that will probably never happen.
    3. More customization options.
    4. PvP.
    5. Mass PvE
    6. A better battle system... although this is apparently already in the works.
    7. Fun things to do, like mini games or tetra master.
    8. Cooler armor designs! I miss a lot of the designs that I saw in XI that were neat.
    9. Better class clarification. I miss my white mage... I'd like to have more defined roles and classes.
    10. Auction House. FOR THE LOVE OF ALL THAT IS HOLY. PLEASE.
    (0)
    ☆ space trash ☆

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