Quote Originally Posted by Tonka View Post
I mentioned it in another thread, but it would be great to see enemy outposts that we can work together to overtake (hopefully scaling depending on participation). When near one of these active events, an icon shows up with your notifications and you can click it to join the party. When you successfully take one of these outposts, the group is rewarded with items, experience, or perhaps a buff (maybe even for everyone in the zone) while you keep that outpost.

The outposts that players have taken can then be attacked by mobs and a new event to defend the outpost begins (at random intervals like every 15 to 45 minutes for that specific location). Successfully defending can yield rewards or maintain the buff or whatever benefit it happens to be.

Active conflicts can show up on the main and mini maps for those interested. Of course, with something like this, people would be teleporting more so Anima would probably have to be adjusted or removed accordingly. Unless we get some Chocobos, however!
This sounds like a great idea for group PvE content! Why can't Square Enix be this imaginative?