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  1. #11
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Antipika View Post
    I'd like to understand how network latency is related to framerate. This forum will never cease to amaze me.

    30fps is NOT smooth, period. Even with 500ms latency it doesn't matter, it is not smooth. 60fps is not a waste for MMO when you are playing in a low populated area or during cut-scene. Off course in town or during massive events, I don't expect any graphic engine to be able to render tons of players while maintaining a solid 60fps framerate even with high-end hardware.
    *rolls eyes*

    you do realize 'real time' cameras record at 25-30 FPS right? an IMAX camera records at 24 FPS.

    saying 60FPS is not smooth is ridiculous. if it appears as not smooth, then it's not displaying at 60FPS. the upper limit of the human eye is around 35FPS. there is no reason to go over 30 for most people.

    --------

    The main reason you want higher frame rates is for micro-instances where your system is lagging and FPS drops. if you're capped at 30FPS, anytime your system lags you will notice. because your eye can detect it.

    at 60FPS you can lag and lose up to 50% of your cap and still not notice. this is the only reason this is better. it adds a buffer to what you can and cannot notice as far as rendering lag.

    The engine in FFXIV is terrible. I've got a pretty decent rig and can run the game at 60FPS fine. but i leave it at 30FPS. know why? because i can increase the texture quality. when i set it at 60FPS cap my system will continue to pull resources in an attempt to hit 60FPS. this bottle necks my system when set to the highest textures and causes my system to drop below 30FPS, because it's trying to render at 60 and bottle-necking.

    when I cap my system at 30FPS it stops pulling resources when it hits 30FPS. it can then put additional resources towards other things: like rendering textures.

    the only time you're going to want to pay attention to this is when you're on the borderline spec for the game you're trying to render. When I play League of Legends I set it to 'unlimited' FPS cap. simply because my system is powerful enough that i do not see a performance difference between 30, 60, 120, and unlimited FPS.

    but for FFXIV, there is a big difference in peformance between 30 and 60, just because my system can't rendor 60FPS on high settings. (it can on lower settings, but i'd rather have pretty textures than higher than needed FPS)

    EDIT:

    I should mention the problem gets worse if you're crossfire/SLI. I personally run two GTX580s and due to inconsistencies/variability the two just wont' cooperate with certain games (FFXIV for instance) even though i'm WAY over the minimum spec line. my problem is compounded because i purchased a refurbed system, and the HDD is crap. It came with two low tier HDDs in raid. this has caused me nothing but problems. I should spend the time to fix it, get a decent HDD for running my OS/most played games and use the other two crap-disks as storage. but it would take about a week to get everything back up and running and everything re-installed.

    it comes down to optimization and what you're willing to deal with.
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    Last edited by Onisake; 07-26-2012 at 02:28 AM.