Quote Originally Posted by Ronik View Post
If we are meant to be the premier, specialized "Tank" of FFXIV, why is that we are so woefully inadequate in multi-mob situations? I can understand that you want WAR to have it's niche in AoE damage/AoE crowd control, but in effect this just makes Paladin a liability in Stronghold type situations. Since WAR can be an effective tank for BOTH AoE and Single Target, shouldn't Paladin as well?
I don't think we're going to or should be THE tank of FFXIV, but more of a member of a cadre of classes/jobs that can take the role of tank.

» Give us Circle Slash back with a decent threat modifier and/or an Enmity/Accuracy combo bonus. We badly need an AoE weaponskill, and since this was already programmed/animated it would be a simple fix.
Agreed. I'd make it the "heavy damage with notable cooldown" attack.
» Buff War Drum (Lower CD or increased Effect). As it stands, it simply offers too little enmity on too long of a CD. A single War Drum will almost never pull hate back off a WHM who was simply doing his job healing you, nevermind a DD who pressed an aoe button (or, god forbid, a BLM).
Agreed. I'd shorten the cooldown, keep the damage as is but give it an enmity multiplier (or buff it if there is one there already). War Drum should be the go to ability to get AoE aggro with Circle Blade being for damage as well as for oh-shit moments where you need group snap aggro.
» Add a passive trait that has a chance to reduce the cooldown on [War Drum] or [Flash] whenever we successful block an attack. This would create some interesting options for the player: we could pop Divine Veil/Outmaneuver either for mitigation or to spam War Drums.
100% agree. This is where the tanking game would become a little more reactive and strategy-oriented.
» Add a passive trait which reflects or inflicts some amount of holy damage whenever we block. This turns Divine Veil/Outmaneuver into potential AoE threat tools, and fits with the overall theme of Paladins.
I'm iffy on this, if only because Final Fantasy Paladins aren't really the type that can imbue their weapons and armor with holy energy. D&D and Warcraft paladins, sure. Blame it on Cecil for being a guy with a sword, Cover and some white magic. =P
» Make Phalanx AoE. Simple and effective. It could be argued that Phalanx is our version of Overpower, yet Phalanx does not have any special properties whatsoever. At the very least, shouldn't this be a high threat move?
I'd buff the damage of Phalanx and keep it single-target, assuming one of the other changes you suggested is made.