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  1. #311
    Player

    Join Date
    Mar 2011
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    3
    This is one of the things that gave the game a realistic ambiance.

    I will say for leashing: It was probably one of the biggest advantages that allowed me to get all the Aetherial Gates. If all those boars had kept pursuing me... I do agree that some mobs should just keep chasing you.
    (0)

  2. #312
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Signed.

    I loved to stroke dodos that came close to me before slashing them.
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  3. #313
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Ya, i think it's pretty stupid this thing has 500 likes, and ready check only had a few. Yet they keep on taking away the mob AI and adding stupid features like ready check.
    (0)

  4. #314
    Player

    Join Date
    Jun 2011
    Posts
    97
    Quote Originally Posted by Rokien View Post
    Ya, i think it's pretty stupid this thing has 500 likes, and ready check only had a few. Yet they keep on taking away the mob AI and adding stupid features like ready check.
    I agree with your first sentence. But how the hell is ready check stupid? The other day my pickup party went into Ifrit without making sure that everyone was ready. One of the WHMs was afk the whole fight. We got Ifrit down to 1%. Point made?
    (1)

  5. #315
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I do miss a lot of the mob AI (except for most of the curious AI) I think it really made the game stand out quite a bit compared to other MMO AI
    (1)

  6. #316
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by FlynnRider View Post
    I agree with your first sentence. But how the hell is ready check stupid? The other day my pickup party went into Ifrit without making sure that everyone was ready. One of the WHMs was afk the whole fight. We got Ifrit down to 1%. Point made?
    No because I've killed ifrit with 4 people.

    My point is, instead of making this happen, they put their development time in taking it out(instead of improving) and adding other pointless features.
    (1)
    Last edited by Rokien; 07-19-2012 at 12:47 AM.

  7. #317
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    No because I've killed ifrit with 4 people.

    its not dumb and easily addable and probably at a very low cost, I think you are just frustrated that they are adding simple things over not so simple yet highly wanted features.
    (0)

  8. #318
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Snurble, they buff and heal you.

    whats the problem?

    you guys asking for goats to follow you around? next thing you know you accidentally aoe them and they gang up on you. happened to me..
    (0)

  9. #319
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Hey hey~ Let's keep the discussion on monster AI please.

    I think everyone agrees the only problematic AI was the curious fellows and this thread has giving some good solutions. I'm not sure if programing curious monsters to flee as soon as a weapon is drawn (Just jump back a few steps due to your startling them not flat out run) would be a massive feat.

    But I do hope the monsters of 2.0 have more flair than the current ones possess. I'd love to see nifty things like Funguars move towards the last place monsters died so they could in a way seem like they were planting themselves on the corpses on dead enemies/players.

    Or if Cactuars and other seedkin (If available) would tend to congregate near water for longer periods of time or seek out sunny patches in the dense forest undergrowth.

    A pack of wolves circling the outside of a large goat herd making a bit of a barrier to entry of easier targets for players.
    (5)

  10. #320
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jynx View Post
    Hey hey~ Let's keep the discussion on monster AI please.

    I think everyone agrees the only problematic AI was the curious fellows and this thread has giving some good solutions. I'm not sure if programing curious monsters to flee as soon as a weapon is drawn (Just jump back a few steps due to your startling them not flat out run) would be a massive feat.

    But I do hope the monsters of 2.0 have more flair than the current ones possess. I'd love to see nifty things like Funguars move towards the last place monsters died so they could in a way seem like they were planting themselves on the corpses on dead enemies/players.

    Or if Cactuars and other seedkin (If available) would tend to congregate near water for longer periods of time or seek out sunny patches in the dense forest undergrowth.

    A pack of wolves circling the outside of a large goat herd making a bit of a barrier to entry of easier targets for players.
    I think it probably came downt to get rid of it or spend funds to completely overhaul AI, I'm assuming reprogramming AI is not a small task and quite expensive. But I really hope SE does intend to do it at some point, I loved the reactionary AI like the crabs and deer you mentioned. Haven't played any other MMOs that had that.
    (1)

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