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  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TaalAzura View Post
    How does dedicating time to a grind qualify someone as a slacker, because they "have no life"?
    "Have no life" is a phrase that does not figure in my OP.

    As a matter of fact, I said neither of those things... Please read more attentively.

    I'm not attacking a grind. Just a desperation to get to the endgame, because there's nothing else to make you count.
    (20)
    Last edited by Rutelor; 07-18-2012 at 04:44 AM. Reason: Left out quote originally

  2. #2
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Rutelor View Post
    "Have no life" is a phrase that does not figure in my OP.

    As a matter of fact, I said neither of those things... Please read more attentively.

    I'm not attacking a grind. Just a desperation to get to the endgame, because there's nothing else to make you count.
    You're not attacking the grind, but then you attack the grind. There is no "desperation" to get to endgame (for most people), just a desire. Why don't you word your OP and topic to reflect more accurately what you want, which is "More things to do along the way to the top?"

    The problem with adding a lot of lower to mid end content is that such content is already only used/enjoyed by the player for a relatively short period of time (e.g. in the course of doing it, you'll level out of it and not have a reason to go back). This means development resources are being invested in something that already won't get that much use, and as level caps get higher and more people progress past the content level, will become obsolete rather quickly.

    The good news for you is that post 2.0 there will be more use of quests/activities in the level-up process.
    (2)

  3. #3
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Alhanelem View Post
    There is no "desperation" to get to endgame (for most people), just a desire.
    This is not true i know a f***load of people that will stomp on your throat to get their own shit done faster than everyone else.... a f***load would be a pretty big number if it was one.

    The way this game is right now it kinda MAKES you need all classes to 50. i bet you know this already.
    Basically if you are bored of only having "grinding" as an option to have fun in a videogame and you want to do other stuff aswell you MUST have all 50s or else you will be limited > thus unaccepted in shells that actually are involved with them.
    (which is totally understandable aswell imo)
    (1)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Alhanelem View Post
    The problem with adding a lot of lower to mid end content is that such content is already only used/enjoyed by the player for a relatively short period of time (e.g. in the course of doing it, you'll level out of it and not have a reason to go back). This means development resources are being invested in something that already won't get that much use, and as level caps get higher and more people progress past the content level, will become obsolete rather quickly.
    So, according to this, the devs shouldn't focus on low-/mid-level content because it can become obsolete?
    What about new players who come in periodically?
    What about people that want to level a 2nd and 3rd job?
    What about the so glorified end-game content that gets obsolete?
    Once you have all weapons/ gear of a certain kind?

    Oh, and why not just shut down the servers now. I mean, sooner or later this game will be dead anyway, we just don't know when! lol

    That logic, at least for me, is fundamentally flawed.
    (3)

  5. #5
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Alhanelem View Post
    You're not attacking the grind, but then you attack the grind. There is no "desperation" to get to endgame (for most people), just a desire. Why don't you word your OP and topic to reflect more accurately what you want, which is "More things to do along the way to the top?"

    The problem with adding a lot of lower to mid end content is that such content is already only used/enjoyed by the player for a relatively short period of time (e.g. in the course of doing it, you'll level out of it and not have a reason to go back). This means development resources are being invested in something that already won't get that much use, and as level caps get higher and more people progress past the content level, will become obsolete rather quickly.

    The good news for you is that post 2.0 there will be more use of quests/activities in the level-up process.

    Quote Originally Posted by Payadopa View Post
    So, according to this, the devs shouldn't focus on low-/mid-level content because it can become obsolete?
    What about new players who come in periodically?
    What about people that want to level a 2nd and 3rd job?
    What about the so glorified end-game content that gets obsolete?
    Once you have all weapons/ gear of a certain kind?

    Oh, and why not just shut down the servers now. I mean, sooner or later this game will be dead anyway, we just don't know when! lol

    That logic, at least for me, is fundamentally flawed.
    Just to add to Payadopa's list: What about making the leveling process less speedy, so that people actually get to linger at mid-game long enough for them to enjoy a complex mid-game experience, to say nothing of making it worthwhile for the devs to work on said content? If the game grants some semblance of satisfaction and thrills at mid-level, people will have less reason to sacrifice their first-born to get to the finish line.

    A corollary to the conclusions of your reasoning leads directly to actually allowing people to create their characters already at level 50. Heck, we're all going to get there, anyway!

    And, while you are at it, have all characters already be equipped with Artifact Armor, and Relic Weapons... That will save the devs tons of their valuable time which, instead, they could invest in... hey wait! They won't have much to work on then, will they?



    If you make the leveling process perfunctory, then you make the "end-level" into the beginning stage of the game. That simple.

    R
    (3)