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Thread: which weapon?

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  1. #1
    Player

    Join Date
    Mar 2011
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    604
    Quote Originally Posted by AmyNeudaiz View Post
    From what I understand it works the same way as the militia wrists. +1 rate = 1% added to your current % so if you have a 10% chance of a critical hit you'd and you added +10 crit rate you'd end up with 11% chance of a critical hit.
    But this is from observing how other rate increase stats work and just an assumption based off of that.

    Hmm, i think your assumptions are off..

    http://www.bluegartr.com/threads/107...-how-they-work.

    http://www.bluegartr.com/threads/107...=1#post5226674

    "Results:
    For R52 mobs +72 crit rate gear resulted in an 11.6% increase in real critical hit rate.

    Approximately +.16% per crit stat point, or

    +1% increase in real crit hit rate per 6-7 crit stat"

    Once you get your relic, the weapon debate is over. As far as stats go, it is always more beneficial to cap your main/minor (350/310) then stack atk. Where the fun begins is when we try to figure out how to work in crit rate gear and stack Crit Atk Potency. I think that is when you will see the biggest gains in atk.

    Is it worth it to sacrifice piety for crit atk power? It is all relative to what your other stats are and what you are min/maxing to get the most out of them.

    I would advise anyone to just run some controlled test and mix in different gear sets till you find out what suits your play style the best.
    (2)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Meatdawg View Post
    I would advise anyone to just run some controlled test and mix in different gear sets till you find out what suits your play style the best.
    I do believe that we are publicly doing such and sharing our results, specifically concerning Hart +1 as neither of us are wielding a weapon above that grade.

    Given the stats on updated BG are correct, I'm getting ~+8% Critical hit rate increase on level 52 Targets with just 2 pieces of Explorer's. This would prove that crit rate is level corrected as this raw value is larger than the rate I had in my last Moogle Fight parse.

    Also I am interested in the valuing of the Critical Attack stat and how it's adjusted by level correction as well.

    It will be some time before I can make these melds. Monday - Wednesday is typically a wash for any progress due to me working two jobs, and both on those days. (leaves me with all of 2 hours of free time when I get home to wash, eat, and relax before going to bed, not enough for effective FFXIV time.) So it will have to be in the later parts of the week when I can sit down for more than an hour.
    (0)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Meatdawg View Post
    Hmm, i think your assumptions are off..

    http://www.bluegartr.com/threads/107...-how-they-work.

    http://www.bluegartr.com/threads/107...=1#post5226674

    "Results:
    For R52 mobs +72 crit rate gear resulted in an 11.6% increase in real critical hit rate.

    Approximately +.16% per crit stat point, or

    +1% increase in real crit hit rate per 6-7 crit stat"
    That's good to finally know exactly how crit rates work for sure. Thanks!


    Quote Originally Posted by Hyrist View Post
    specifically concerning Hart +1 as neither of us are wielding a weapon above that grade.
    I have a Mog Fork and I'm pretty sure that's better xD
    (0)
    Last edited by AmyNeudaiz; 07-19-2012 at 12:12 AM.