This is where your logic starts to fail. you have a HIGH influence on the Progress, Quality-gain, Elemental-instability etc and in the end you will have a higher %. For some synths its easy as hell to get 100% at like 50% of the Synth, for the higher tier synths, which are above your rank, you can get 80-90% ( which is NOT 100 % like you said), so yeah you can fail. For Class-Weapons i had 40% so far at my best and actually i dont expect more than that. thats a pretty good chance to get a HQ, but i dont expect it to be.
So how is it out of your Control? Because 99% can fail? Whats the point of 99%, if it couldnt fail? Do you get what i'm saying? You only can get in a bad mood about something, IF you expected more.
I totally understand if you are frustrated, because something didnt work out... thats beside the point tho.
What are you trying to craft anyways?... maybe you could give me the Mats and i will HQ it for you. Just an offer.
Before I try and craft anything HQ I first use /random a few times to make sure the RNG is being friendly to me.I really do agree and I also think that there are aspects to crafting that they don't exactly tell us. I really think there is crafting fatigue that reduces either your stats or success rate and quality increases on synth actions.
My first craft of the day always goes miles better than my last even when the first is the same thing or even a harder synth. But that is just my experience.
After that, I turn my character to face the area of the sky where my Guardians Constellation would be.
If you aren't sure where your constellation is, you can craft in the Market Wards. They are a Neutral Crafting Zone.
Some people always craft in a special area, because they feel it is more lucky. But they are most likely (by chance) facing their Guardian.
Or I could just be Trolling you all. Coin-flip
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
No offense, but you're completely misunderstanding my point. I will state it as clear cut as I can so you get what I'm saying.This is where your logic starts to fail. you have a HIGH influence on the Progress, Quality-gain, Elemental-instability etc and in the end you will have a higher %. For some synths its easy as hell to get 100% at like 50% of the Synth, for the higher tier synths, which are above your rank, you can get 80-90% ( which is NOT 100 % like you said), so yeah you can fail. For Class-Weapons i had 40% so far at my best and actually i dont expect more than that. thats a pretty good chance to get a HQ, but i dont expect it to be.
So how is it out of your Control? Because 99% can fail? Whats the point of 99%, if it couldnt fail? Do you get what i'm saying? You only can get in a bad mood about something, IF you expected more.
I totally understand if you are frustrated, because something didnt work out... thats beside the point tho.
What are you trying to craft anyways?... maybe you could give me the Mats and i will HQ it for you. Just an offer.
It is completely out of your control if you have to double down and lose it after getting 99% HQ chance several times in a row. Even if you have high influence on your success rate, sometimes you will be unlucky and you will fail. Unlucky is extremely frustrating it's like throwing away your time and effort.
And to answer your question I was trying to make a +1 BSM tool with double melded STR for quality and I like to make my own things so I'll have to politely turn down your offer.
I'm gonna go with trolling. No one believes that stuff anymore.Before I try and craft anything HQ I first use /random a few times to make sure the RNG is being friendly to me.
After that, I turn my character to face the area of the sky where my Guardians Constellation would be.
If you aren't sure where your constellation is, you can craft in the Market Wards. They are a Neutral Crafting Zone.
Some people always craft in a special area, because they feel it is more lucky. But they are most likely (by chance) facing their Guardian.
Or I could just be Trolling you all. Coin-flip
Last edited by AmyNeudaiz; 07-17-2012 at 12:50 AM.
So you agree my post was about as believable as this one?Spend a few hours gathering HQ mats. Spend a few more hours crafting HQ mats and this is what followed.
1st.) Synth went great - 91% HQ chance - had to double down and it failed.
2nd.) Synth went okay - 79% HQ chance - had to double down and if failed.
3rd.) Constant fails during synth and 2 elemental instabilities - 65% HQ chance - had to double down but succeeded.
4th.) Synth went better and 85% HQ chance - had to double down and it failed.
5th.) Synth was horrible but had 100 free quality and 2 lucky successful synths - 58% HQ chance - Successful +1.
6th.) Synth went great again - 89% HQ chance - had to double down and it failed.
I'm sorry, but how the frack do you beat this RNG boss, I lose every time. I'm pretty shocked I haven't failed a 100% chance given my luck.
Pics or it didn't happen ^^
I'll admit, I have good luck though with HQing. Even pulled off a few 7% Double Downs. But I almost never fail with any HQ % over 60%. I also never fail with 100%
Do you have any ideas that would make the HQ system better? I'm curious as to whether or not it will change in 2.0.
Maybe in your case, if they made it so that if the % was 89 or higher and it fails, you can choose to cancel and get your mats back instead of taking a NQ product. It's almost like making 89% the new 100%. Aside from losing your Shards, as long as you can hit 89%, you can keep trying till you get an HQ.
Or like the Anchor Man reference, why not make it 60%? If you fail HQ @ 60% you can get your mats back. That way 60% will be the new 100%. Then we can add, if you Hasty Hand, you automatically get 60% HQ when using HQ mats.
Last edited by Judge_Xero; 07-17-2012 at 02:32 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
I wonder what gear you are using and what item you are trying to HQ. To me it seems that stats from gear, your level, the item you are trying to HQ, and even, (dare I say it?) moon phase can all be contributing factors in success rate.
All appropriate gear for Bsm. Thighboots, smithy's gloves with melded with +29 STR, doublet of STR, slops of STR with +8 STR melded to it, the explorers cap with +24 craftsmanship, GC ring, STR ring, control earring, craftsmanship necklace +1
Heck, I even use food when I craft and get master support.
But that's not really the issue, the issue is that bad luck can make people want to quit and when you base an entire game on luck it tends to have a population of "unlucky" people who get very stressed out.
I'm really sorry but I don't record everything I do. If you don't wanna believe, then ok I really mind. But it did happen, half my linkshells heard me moan about it when it was happening. Also, bad luck like this and even worse isn't rare either. There was someone who broke I think 20+ sentinel's gauntlets on double meld attempts and he had screenshots of it. There was a thread on the forums here a few months ago about it.So you agree my post was about as believable as this one?
Pics or it didn't happen ^^
I'll admit, I have good luck though with HQing. Even pulled off a few 7% Double Downs. But I almost never fail with any HQ % over 60%. I also never fail with 100%
Do you have any ideas that would make the HQ system better? I'm curious as to whether or not it will change in 2.0.
Maybe in your case, if they made it so that if the % was 89 or higher and it fails, you can choose to cancel and get your mats back instead of taking a NQ product. (only works for gear? hmmm)
Also, from what I'm guessing it's going to go to Yoshi's original plan of if you have all of your mats as HQ you're guaranteed HQ.
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