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  1. #1
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Asiaine View Post
    Why we have the HQ system as it is?

    There needs to be a way to keep HQ items 'rarer' than NQ items. A mechanism to ensure that the market is not flooded with HQ items to the point that it is as affordable as NQ items (therefore negating the value of NQ items).

    This can NOT be done with skills: People will simply be able to level up and get the right skills to always guarantee 100%.
    This can NOT be done with 'skill': People will watch videos or read instructions on right steps to always guarantee 100%.

    What other restricting factors are there? Luck and Time. (There are others, but upon investigation they will most likely have a root of 'skill/skills' or 'luck/time').

    Luck: This is what we have now. Not very popular. Who wants to play the lottery all the time?
    Time: This is what we have now. Yes... it is. Because probability tells us that even if you are only lucky 20% each time, over time, you will succeed.

    So upon closer inspection. It's not so much a battle of luck or fighting the evil RNG monster. It's a battle against time! And unless you are from Gallifrey, you can not win this battle.

    For whatever reason, SE has decided to handle the mechanic of 'time' via the RNG. This is not exclusive to crafting, but is very apparent in.. well, everything else in the land of Eorzea. Do enough primals (spend time) and the RNG will spin often enough that you will get the drop. Do enough Dungeons (spend time) and the chest RNG will spin often enough that you will get the drop. Etc... etc.

    Being as this is an MMORPG and 'Time Sink' is the way to keep people, it is a 'needed' mechanic. So the real question is:

    Is there a better way to feed the Time Sink other than a RNG?

    I'm sure there is. And I would love to hear suggestions on time-sink mechanics other than RNG. Especially those that can be applicable to Crafting.


    Thank you.
    And this is where I break off from agreeing with you. The fact of the matter is that HQ is not that much better than NQ so it doesn't really justify being so frustrating. Also, your "flooded with HQ" to the point to that HQ is the same price as NQ isn't true and if even took a basic economy class in high school you'd understand why.
    (1)

  2. #2
    Player
    Asiaine's Avatar
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    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    And this is where I break off from agreeing with you. The fact of the matter is that HQ is not that much better than NQ so it doesn't really justify being so frustrating. Also, your "flooded with HQ" to the point to that HQ is the same price as NQ isn't true and if even took a basic economy class in high school you'd understand why.
    Hello,

    I notice that not all items HQ version is better than NQ. But some items it does make a different. Some of the benefits include:
    1) Slight increase in stat (great for those who want to maximize). For example, with Rings. Getting 18 INT instead of 15 INT with 2 rings is an extra 6 int. And, that's a lot ^.^;
    2) HQ items have a slight increase to chance of melding. I believe it's 5% extra, and that is significant. I certainly would not turn it down if I had the option.
    3) HQing materials would result in 3x of the material instead of 1 (when done with off-hand). So if I had a chance to HQ some cloth and get 3 of them instead of 1, I would choose that quite often.
    4) If I can consistently/easily HQ, then I would have a high chance of HQing off of NQ materials. So I could, for example, consistently make HQ ingots from NQ ores. If it is easy enough then enough people would do it, to the point of: Why pay 2k for an NQ Ingot, when I could pay 3k and get an HQ ingot ? (This would in turn drive the NQ price down and the HQ price down to the old NQ price point).

    Btw, on a side note, from a BLM perspective:
    HQ Jewels vs NQ would gain me:
    6 INT (Ring)
    1 INT (Bracelet)
    5 Attack Magic Potency (Choker)

    7 Int, 5 Attack Magic Potency extra from 4 slots, is a lot. However you are correct in that HQ gains from non-jewel armour is not significant. Which makes me glad I'm a Goldsmith... and not so much that I'm a weaver ^.^;
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Asiaine View Post
    Hello,

    I notice that not all items HQ version is better than NQ. But some items it does make a different. Some of the benefits include:
    1) Slight increase in stat (great for those who want to maximize). For example, with Rings. Getting 18 INT instead of 15 INT with 2 rings is an extra 6 int. And, that's a lot ^.^;
    2) HQ items have a slight increase to chance of melding. I believe it's 5% extra, and that is significant. I certainly would not turn it down if I had the option.
    3) HQing materials would result in 3x of the material instead of 1 (when done with off-hand). So if I had a chance to HQ some cloth and get 3 of them instead of 1, I would choose that quite often.
    4) If I can consistently/easily HQ, then I would have a high chance of HQing off of NQ materials. So I could, for example, consistently make HQ ingots from NQ ores. If it is easy enough then enough people would do it, to the point of: Why pay 2k for an NQ Ingot, when I could pay 3k and get an HQ ingot ? (This would in turn drive the NQ price down and the HQ price down to the old NQ price point).

    Btw, on a side note, from a BLM perspective:
    HQ Jewels vs NQ would gain me:
    6 INT (Ring)
    1 INT (Bracelet)
    5 Attack Magic Potency (Choker)

    7 Int, 5 Attack Magic Potency extra from 4 slots, is a lot. However you are correct in that HQ gains from non-jewel armour is not significant. Which makes me glad I'm a Goldsmith... and not so much that I'm a weaver ^.^;
    7 INT and 5 Magic Attack is not that comparable to (rough average) of about 330 and 5 is pretty a pretty laughable in terms of how much Magic Attack BLM's have.

    Also, that is a pretty rough and unfair example seeing as jewelry adds the most from being HQ and I'd go so far as to say that's intentionally dishonest. It's to the point that a pretty big number of people use only HQ for jewelry.

    Oh, and please no more wall of texts, it's too late/early for that.
    (2)