blame SE for making too many servers with such a small population game
blame SE for making too many servers with such a small population game
I don't plan on blaming them for anything. The issue will be solved in v2, seeing as they will at the bare minimum let you create a character on 8 different servers, and 8/40 for legacy and "full" subscription plans.
I'm just here to display my disagreement with Rokien's suggestion of denying people alternative characters.
"Some people might use them as alts for inventory space" how does this effect you?
"Some people won't be attached to all of their characters" how does this effect you?
"Some people might use 7 slots as mule accounts" how does this effect you?
"Some people might reroll and give all their gear to their new character" how does this effect you?
The only thing that could possible effect you is people making alt's to troll and this can be solved without the hassle of preventing people from enjoying the game how they want to - an option for blacklisting all characters from that account. You don't need to come up with these grandiose ideas that penalize everyone just because "some people might" instead come up with real solutions to problems. Heck, for you "inventory" argument you could just make it so that you can't mail things to your other characters (but I don't agree with that either, but it's a better alternative than "NO ONE CAN HAVE FREE ALTS")
In regards to every other point you made - it doesn't effect you, so don't complain about it.
Yet in XIV your inventory gets filled with unnecessary crap after even one session of grinding it's actually worse management than XI ever had.
Between capped native inventory, Mog Sack and Satchel, I have zero inventory problems even with gear swapping, and I played all of the mages ontop of Corsair.
Uh, and what other people choose to do is your business, how? If others want 8 characters (Most are usually family who wanna play the same game but don't care if they don't play together) why do you care? No one is forcing you to have 8. What is because of the limited inventory, people one a battle main, a crafting alt, and a gathering alt? Or what if people just plain want more than one character? (Maybe they wanna pretend to be more than one person? Maybe they roleplay?)
I had two characters in XI. One was a RDM as main, and also did other jobs, and my alt character was strictly a thief... Simply because I wanted to. It was actually easier than going home and swapping out inv/gear to change to a different job, because my alt was already dressed up and prepared for the job.
Not to mention, this game also requires us to buy gear sets for our crafing jobs. In FF11, you basically just had one or two items to boost your crafts, and you couldn't have more than 2-3 at a significant level either.Yet in XIV your inventory gets filled with unnecessary crap after even one session of grinding it's actually worse management than XI ever had.
Between capped native inventory, Mog Sack and Satchel, I have zero inventory problems even with gear swapping, and I played all of the mages ontop of Corsair.
Still don't see the issue here.
Instead of the 'waah, people who aren't legacy have to pay for their extra inventory spaces'.
Whatever. People had their chance, and were given a warning when there was a deadline hitting. That opportunity to jump on a good offer has come and gone. Mailing between mules were just as much a part of FFXI's economy as it will be here in FFXIV.
And the fact that you're allowed multiple per server is just catching up with the business policies of today's mmos. Your griefing reports will be attached to your account, not just your character, creating and deleting characters for that purpose won't save you as that information is stored in their database. (Or should be, get on that if you don't, guys.)
So what's the real substance of these complaints, if any? You don't like multiple characters? Don't use them. I can understand complaints about the visual issues with the character list (Lin is listed as 2/3 open slots even though only one is paid for.) But not having multiple characters available? That's foolish complaining as usual.
Again, zero difference between this and having multiple mules in FFXI. (I had as many as three.) So long as the AH system works properly in 2.0 there should be zero congestion issues.
So what you're saying is because having multiple character slots might cause problems, they shouldn't let us? Well 2.0 might have some problems too, so let's just cancel that while we're at it.
I imagine the "Point" is to show what could happen and become the "Gold standard" of exploiting a system for more storage space.
Especially when SE is trying to monotize the whole thing with retainers to a extent.
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