Just tell me: Where have i said such nonsense?However in 2011 was popular to blame latency issues on why they couldn't beat Ifrit at all, but it died off when people just simply got better at it, now that there's another Ifrit "requirement of some kind (hard for loot/Extreme for Relic)" it's all of a sudden:
"Only JP will beat it cuz of latency"
~.~
I replied to correct some things that are not true, pure physics - nothing more!
Please get over your elitist "I'm a better player than you LOLZ" attitude and realise that Yukiko never once stated that latency prevents her from dodging. She was simply stating (like many people have said over and over again in this thread) that the battle IS made slightly more difficult than it is for those living closer to the server due to latency issues. Get your head out of the sand.
LATENCY ISSUES:
Do they exist? Yes, they do.
Do they make the battle harder? Slightly, of course.
Does it prevent anyone with enough skill from winning the battle? Absolutely not.
Indeed, the thing is though it's just funny how all of a sudden it springs back up. Everyone knows there's a latency (and animation) problem with this game, yet it somehow didn't prevent people from making ifrit their bitch for over a year after the in initial 'omg latency makes eruptions hit me from across the field!" cries of agony, but now that we needed to do it for Relic, it's suddenly becoming a 'prevalent problem.'
That's why you see people poking fun at people who blame latency or even mention it, because for the longest no one said anything about latency in ifrit being a problem in beating him until we need to beat him again for a different reason xD.
Most problem is the position check between client and server
Client: "Char moved out of the AoE range"
Server: "No, he is still in range. Eat the damage!"
I hope it is better with 2.0
Should be, since they said the massive amount of shaders is also part of the problem more so than server latency in regards to a lot of issues.
Watch the JP videos of Ifrit X and watch how fast they can use skills in succession, then try to do it on your client. They get them off so much quicker its insane.
This isn't just about dodging Ifrit skills etc... you can do that with insight np but there's nothing that can make up for how much quicker they can push through combos, buffs, etc. I'd assume the best JP DRG or MNK etc blows the best US/EU out of the water by a pretty decent margin.
You can also see this while gathering next to a JP, how their swings are closer together than yours are.
Hopefully this imbalance will be fixed in 2.0 because anything that is "very very challenging" for JP players may really be impossible for NA/EU if it remains like the current client.
He is the guy that demands server to be segregated between the JP and the rest of the world, his view is extremely biased.
http://forum.square-enix.com/ffxiv/t...l=1#post749756
He could have turned them down to ensure maximum framerate all the time. He could also have turned them down to ensure that system load wasn't a factor in the percieved lag during his test.
Don't really see what bullshit there is to call.
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