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  1. #31
    Player
    khaled's Avatar
    Join Date
    Apr 2011
    Posts
    46
    Character
    Iori Ginza
    World
    Valefor
    Main Class
    Archer Lv 1
    Any dual wielding weapon job.
    (0)

  2. #32
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    - Musketeer > Corsair
    - Arcanist > Green Mage or Time Mage
    - Blue Mage
    - Beastmaster (NEED TO TAME ME SOME SPRIGGANS)
    - Thief
    - Ninja
    - Summoner
    - Red Mage
    - Samurai

    Don't really care about any other jobs TBH.

    EDIT: Forgot Samurai.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #33
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ruisu View Post
    I don't remember White Mages taking on the tanking role, but okay.
    First time i did "Final" Warrior AF in FFXIV i was kiting the Curious George fine as whm.
    Utsusemi for Ninja in FFXI was there for a reason, it added "Shadows" as a buff.

    From what im reading, your saying WHM cant solo anything?
    Anytime, anyone decideds to solo a mob you assume the role of 2 classes in particular, Tank & DD.

    Im not sure i understand why you personally dont want ninja to have Utsuemi.
    You give no reason for not wanting it.
    (1)
    Last edited by Laughlyn; 07-10-2012 at 07:14 AM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #34
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Laughlyn View Post
    First time i did "Final" Warrior AF in FFXIV i was kiting the Curious George fine as whm.
    Utsusemi for Ninja in FFXI was there for a reason, it added "Shadows" as a buff.

    ...

    Im not sure i understand why you personally dont want ninja to have Utsuemi.
    You give no reason for not wanting it.
    Utsusemi was added as a means of self preservation, as Ninja historically have less HP than the heavier armor jobs like PLD, WAR, Knight and so on. The players abused recast timers, Evasion stacking and the then-no loss of enmity to make it a tank. Instead of what would have been done by Trion, Blizzard, Gravity and Cryptic, it was left alone rather than nerfed, dooming Ninja to be a tank despite concept-wise being the very antithesis of what makes a tank a tank.

    A ninja strikes from the shadows for quick kills, has the slew of standard jutsu and (in final Fantasy) are known for Throwing. It's not the guy that has the enemy's attention. Shadow wasn't a tank. Edge wasn't a tank. Hayabusa Ryuu was not a tank. It went against the very image of the Ninja, and it understandably pissed some people off.

    Not to mention Utsusemi broke encounter balance for a long time to come in XI. Now why would anyone want a repeat of that?
    (6)
    Last edited by Duelle; 07-10-2012 at 07:30 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Utsusemi was added as a means of self preservation, as Ninja historically have less HP than the heavier armor jobs like PLD, WAR, Knight and so on. The players abused recast timers, Evasion stacking and the then-no loss of enmity to make it a tank. Instead of what would have been done by Trion, Blizzard, Gravity and Cryptic, it was left alone rather than nerfed, dooming Ninja to be a tank despite concept-wise being the very antithesis of what makes a tank a tank.

    A ninja strikes from the shadows for quick kills, has the slew of standard jutsu and (in final Fantasy) are known for Throwing. It's not the guy that has the enemy's attention. Shadow wasn't a tank. Edge wasn't a tank. Hayabusa Ryuu was not a tank. It went against the very image of the Ninja, and it understandably pissed some people off.

    Not to mention Utsusemi broke encounter balance for a long time to come in XI. Now why would anyone want a repeat of that?
    well things can be modified, changed, renamed.
    Just like Paladins Invincible > Sentinel.

    Im sure if Ninja ever gets implemented it will get some sort
    of Skill / ability that resembles Utsusemi in some form.

    If not...meh. I was merly curious why Utsusemi was so "Bad",
    since it made FFXI's Ninja the class it was.

    Not to mention all the other classes using the skill as a subskill for soloing.
    It was the hippest thing in the game once.

    Just like sentinel was for the Ifrit fight, pre Job's introduction.
    (1)
    Last edited by Laughlyn; 07-10-2012 at 08:06 AM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Alhanelem View Post
    Too bad Forum Troll isn't slated to become an ingame job anytime soon.
    Base class would be GEMod? Damn you'd be level 50 right off the bat.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by JackDaniels View Post
    Base class would be GEMod? Damn you'd be level 50 right off the bat.
    Judging by this post you'd be well past level 50. >.>
    (1)

  8. #38
    Player
    Amaranth's Avatar
    Join Date
    Apr 2011
    Posts
    59
    Character
    Amaranth Rainbow
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I really want Dancer again.
    (1)

  9. #39
    Player
    Gethyn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa, forever!
    Posts
    199
    Character
    Gethyn Skylark
    World
    Balmung
    Main Class
    Pugilist Lv 53
    I would love to be a Blue Mage!
    (0)
    "Cuz when your back's against the wall,
    That's when you show no fear at all."

  10. #40
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I would kill for blue mage, loved it in XI for the sheer exploration value it possessed, spanning the world for BLU spells~ Although at the moment, I'm not sure there are many particularly interesting enemy skills in XIV. There are a few breath attacks from crabs and raptors, but not much else that I recall

    Honestly, I'm a bit tired of Ninja and Samurai, wouldn't mind at all if they never got a spot (Which I'm sure they will, being among the most popular and all). I would greatly prefer XIV to focus on the more unique and interesting jobs in the franchise, or create new ones all it's own! Arithmetician, Time/Green Mage, Geomancer, Mime, etc

    One thing that I would love is if they created a Gau-esq class. For those that never played 6, Gau was an interesting cross between Beastmaster and Berserker. Instead of controlling beasts, you would have him pal around with monsters until he learned their 'way' so to speak, and would get a list of 'rages' for every monster he hung out with. In battle, you would select a rage, and he would basically become that monster; adopting all of it's resistances, status flags (floating and what not), and their entire moveset. He was quite busted if you knew which rages were useful in each situation
    (0)

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