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  1. #4111
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Krausus View Post
    man thats to bad about spell casting, its such a pain when trying to AoE down ants in CC it would be nice if you could target a friendly and the spell casts from that location.
    That's where they wanted the target by name to work and devs were working on it but found out it was hard to do with current version, remember them also saying in 2.0 it will make situation like this easier. http://goo.gl/J7ssb <- this post has the translation about that one.

    Quote Originally Posted by leomax View Post
    Please ask them to add more macro lines, 5 on ctrl/alt is not enough for classes/jobs.

    I'm sick of having multiple files saved.
    If you're talking about gear swap macro's in 2.0 the gear data will be linked automatically with the class/job so you wont need to make macro's anymore for gear swap I think. At same time I remember people asking to have 2-3 different sets for that class/job since you have different gear setup for different occasions/party structure. But yeah I would like at least 5 more lines myself and/or macro linking once macro finished automatically starts the macro you assign.

    Quote Originally Posted by Felis View Post
    We just need some AoE that is not enemy-target, but ground-target. Then the tank just need to pull the monsters to the right place before the cast end.
    Could be possible, I remember them saying for Arcanist class they wanted to do ground targets putting traps and such dunno if they have that kind of targeting available in the system but I remember that Arcanist info YoshiP said in an interview a while back.
    (0)
    Last edited by Reinheart; 07-10-2012 at 01:54 AM.

  2. #4112
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Krausus View Post
    man thats to bad about spell casting, its such a pain when trying to AoE down ants in CC it would be nice if you could target a friendly and the spell casts from that location.
    We just need some AoE that is not enemy-target, but ground-target. Then the tank just need to pull the monsters to the right place before the cast end.
    (2)

  3. #4113
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    You can cancel casting easily by moving
    Haha...no. I can even take videos...I don't know how many times I have ran in circles to stop the spell and it still goes off.

    Of course that will be fixed in 2.0....
    (7)

  4. #4114
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Also I see comments asking to be able to play with only keyboard but looking at other MMO"s it's mainly game pad or mouse & keyboard. For that reason so first we're going to make sure that is working then after 2.0 service start we would like to look into it.
    Bummer, I like keyboard only. All we really need is the ability to map movement to the number pad and camera to arrow keys.

    I currently play keyboard only but with camera on WSAD. Would be nice to move it so movement and camera can be one hand.
    (3)

  5. #4115
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Well it says they want to get mouse + keyboard up to par first cause it is really the "most common/familiar" control setup for MMOs, so it makes sense that they would want to get it out of the way first.

    I think you can already make 1-handed movement+camera too. There's very few fixed keys now.
    (1)

  6. #4116
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    movement numpad, camera arrows. one hand
    (1)

  7. #4117
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reinheart View Post
    If you're talking about gear swap macro's in 2.0 the gear data will be linked automatically with the class/job so you wont need to make macro's anymore for gear swap I think. At same time I remember people asking to have 2-3 different sets for that class/job since you have different gear setup for different occasions/party structure. But yeah I would like at least 5 more lines myself and/or macro linking once macro finished automatically starts the macro you assign.
    Yeah I was talking more so about the abilitys, I'm sure there are people who prefer to use macros for everything like me, as I come from XI it feels more natural and faster for me.

    It really bugs me that I have to do this, I know 2.0 will be different with us having 2 or 3 lines always visible on the screen so I doubt they will change it now but yeah they should have given us way more lines and I don't think they understand it is frustrating?

    Here is my WHM/BLM/WAR set, as you can see I use the first line on the UI for all the weapon skills on DoW and for DoM I have the most important cool downs, the other 2 lines I have to use macros because I just find scrolling through the UI is cumbersome and slow.

    (1)

  8. #4118
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mocchi View Post
    Regarding this one where the spell doesn't go off after spell casting is complete when target is defeated. We have no plans of changing this in 2.0 also due to the following reasons
    移動するだけで詠唱が中断されるため詠唱キャンセルが容易 - You can cancel casting easily by moving
    対象が倒された結果、魔法が発動しなくてもMPが消費されない - When the target is defeated for that result even if the spell doesn't go off the MP isn't used
    魔法詠唱時間を除けばコストがかかっているわけではない - Aside from the casting time there isn't any cost involved
    Sorry, I hate to comment in this thread but I have to say something about this.

    I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope will be addressed in the future. So I want to make sure dev understands the problem, and I'm wondering if JP has made a similar response in the thread.

    Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.

    Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies. You waste a lot of time and lose DPS because you have to recast the spell.

    I hope dev understands this is an issue and finds a way to address it.
    (14)
    Last edited by Zetsumei_Tsunarashi; 07-10-2012 at 06:55 AM.

  9. #4119
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Sorry, I hate to comment in this thread but I have to say something about this.

    I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope would be addressed in the future, so I want to make sure dev understands the problem, so I'm wondering if JP has made a similar response in the thread.

    Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.

    Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies.

    I hope dev understands this is an issue and finds a way to address it.
    Yep I see what you mean I posted in there after the posts on this thread about ground target Felis posted.

    Quote Originally Posted by Reinheart View Post
    範囲系の魔法を1匹ターゲットしてやった場合その1匹が死ぬと魔法中断させられる事で、次のターゲット に移さないといけないけど、敵が死んだにもかかわらずキャストが続いて、その後にまた魔法をタゲらないといけない場合とかあります、いい例がカッターズク ライの中ボスの蟻やる時の雑魚を倒す時とか。

    For AOE spells when you target one mob and go from that once that enemy gets killed before the spell is complete you first have to wait for the spell casting to finish to target the next. Good example is when fighting the ants sub-boss in CC.


    現行では無理でも、新生ではターゲットを選択して、そのまわりのグラウンド範囲にできたら嬉 しいです。 グラウンドから敵が離れたらダメだけどw それをちゃんとその範囲に敵をキープしながらやるとかできるし、それかターゲットした敵に範囲は フォローするが実際の魔法はターゲットではなくグラウンドになるとか、これならターゲットした敵が死んでもターゲットは地面の範囲なのでまだ魔法が使え る。 中断をしたい場合は自分で動けばいいだけだしね
    Even if it's not possible on current would be nice if you can choose a target and have set as a ground aoe. When it's set to ground you can't have the mobs move so you have to keep the mobs in the aoe range OR could have it where the aoe range follows the initial target but when the spell is casted it's casted on the ground area of where the mob is alive or dead that way you can still cast even if the mob dies while casting. And if you want to cancel the spell all you have to do is move so that will still work.
    Should work if it was set up this way no?

    (maybe should start another thread for this one if it's gonna continue lol)
    (5)

  10. #4120
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I think would be fine if the spell just finished as normal even if your target dies. Then you would hit in the same area you meant to in the first place. Just use the dead monster as the center for area of effect.

    In current version it is already possible to target dead enemies with spells. We used to have Siphon MP and Siphon TP, which these spells were meant to be used on dead enemies, so why can't they just use this same coding ? I remember I used to time my Siphon MP so that I started casting spell while the enemy was still alive, but finished casting after it was dead for more MP. So this is already possible, dev just needs to fix it.

    If you want to cancel it, for example if the dead monster was the last one in the group, you can just move to cancel it as you said.
    (1)
    Last edited by Zetsumei_Tsunarashi; 07-10-2012 at 06:58 AM.

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