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  1. #4101
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bobbygunz View Post
    The most commonly used ones are gear swaps, and I thought we were getting a Mannequin system anyway?
    Biggest issues with the use of Macros for abilities now is animation lock and lag. If new engine solves these issues, macros will be of use again for more than just gear swaps.

    IF, mind you. Still, if they are preparing to resolve the ease of creating macros, maybe the innate problems that made them unused in other departments is already resolved in the 2.0 client. Admitting, however, that is taking a positive spin on things though.
    (1)

  2. #4102
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elexia View Post
    You know this how? You're already playing 2.0? That goes against what Yoshida said himself.

    "You can use the content finder for content but it's recommended you still create your own parties for hardcore content." That doesn't sound like a 100% reliance on the finder, it sounds more like it's more useful for those who want to play an MMO for less than 7 hours a week.



    Honestly, it has been and always will be the players that think something is an instant fix to a problem they should be trying to fix themselves. People stand around in Ul'dah saying they're bored or have nothing to do..help the newbie shouting for DH AF then.
    I said I THINK, so back off.

    My comment was regarding the responses by dev on content finder, like:
    Also to get into each raid dungeon you will need at least 4 member PT so for those without LS I see there are comments that it's hard to obtain the AF's, by using 2.0's content finder (=auto matching system) will resolve this, until then would appreciate if everyone can help each other out.
    It will not resolve things, just help.
    (4)

  3. #4103
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Enough of the chatter in Reinheart's thread. Every time I hop on the forum I think something has been translated but it's mindless bickering.
    (21)

  4. #4104
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/09/12 Regarding Berserk/Rampage

    On JP side there is a thread discussing about marauder/warriors ability Berserk where when you get hit even once the ability reset is bit lame and no one would want to use it and they are comparing it to dragoon's power surge and also saying getting hit once and returning to stable state doesn't really sound like that person is in 'berserk' mode.

    Anyways Mocchi commented on that thread.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    バーサクについてのフィードバックありがとうございます。
    Thank you for the feedbacks regarding Berserk

    確かに斧術士&戦士のコンセプトは
    Marauder/Warriors concept is


    斧術士は、巨大な斧を扱い、攻撃面と防御面を強化するアクションを備えた近接攻撃クラス。ダメージで敵視を稼ぐことが得意であり、敵からの攻撃をも自らの力とする
    戦士にジョブチェンジすることで、全クラスとジョブの中で最大のHPを得ることができる。
    パーティメンバーの敵視をも自分のものとし、勇猛果敢に戦う。
    Marauder is a close range attacker class using giant axe and having both attack and defense improving actions. It's skilled in gaining enmity using damage and also takes enemy attack as your own power. By changing job to a warrior, can gain the highest HP within all class/jobs. Can take party members enmity as your own and fights courageously
    となっていますが、この敵からの攻撃をも自らの力とするというのはバーサクではなくランページの効果がそれにあたり、以下のような使い分けを想定しています。
    But from above message the "takes enemy attack as your own power" is effect for Rampage and not Berserk and we're the use should be as following:
    • 盾役:ランページ - Tank : Rampage
    • アタッカー役:バーサク Attacker : Berserk

    また新生版では、各ジョブやクラスの役割に変更はないものの、コンセプトが変更される可能性があります。
    この中で、コンセプトに見合ったアクションになるよう一つずつ見直しを進めています。
    Also in 2.0 although there wont be changes in individual job/classes role but it's possible the concept may change, with that we are looking over each actions to match that concept.
    (4)

  5. #4105
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reinheart View Post
    Before people jump up and go crazy... doesn't mean we are getting lots over the weekend/next week. We might get few from whatever that's going to be announced at Japan Expo and from then some info here and there up till the August when they want to go full out with information.
    At this point I would be happy with a new picture every week until the video comes out.

    Quote Originally Posted by Zezlar View Post
    Enough of the chatter in Reinheart's thread. Every time I hop on the forum I think something has been translated but it's mindless bickering.
    Wha why wha ..

    I'm sure if Rein has an issue with people stinking up his thread he will say something..
    (0)
    Last edited by Jinko; 07-10-2012 at 01:14 AM.

  6. #4106
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/09/12 No plans for rewarding company seals for imperial invasion

    tenchan started a thread on JP side asking for company seals from the imperial invasion event and here's Mocchi's comment on there.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    スレを入れる場所が分からなくてここに入れました(これバトルコンテンツ?イベント?グラカン?)
    スレ違いなら申し訳ありません。
    Didn't know where to post this but decided to post here since I didn't know if this was for battle, event, or grand company content. Sorry if it's posted on wrong thread.

    軍票も報酬にいれて欲しいと・・エリクサーと薬だけでは寂しいです。
    ついでに もう少し強力な敵も混ぜてもらっても良いです。
    どうなんでしょうね、新生までの時間も残り少ないですけど、少人数PTもしくはソロで軍票稼げる期限付なので良いと思うのですが。
    Would like to get company seals as a reward just getting medicines and Elixer is sad. Also wouldn't mind having much stronger mob mixed inside as well. There isn't much time till 2.0 but I think it's OK to have a method to get seals with small party or solo since it's limited time
    (he's talking about imperial invasion rewards)

    ライブイベントの報酬に軍票を入れて欲しいという件ですが、現状グランドカンパニーにまつわるクエストやコンテンツのみ、報酬として軍票が与えられることになっています。
    Regarding wanting to have company seals as a reward on the live event, currently you can only obtain seals through quest and contents related to grand company.


    このような理由から、グランドカンパニ―と直接関係のないライブイベントの報酬に軍票を入れるというのはちょっと厳しいです。
    For that reason it's hard to put in company seals as a reward to this live event as it's not directly related to grand company.


    申し訳ないのですが、そういうものだとご理解いただけると助かります。
    I'm sorry but if you could please understand that is the reason for this would appreciate it.
    (5)

  7. #4107
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Man that's a lame response, considering you have to talk to an NPC prior to being part of the event, they could just make that person part of the GC.

    The whole umbral era "live" event has been pretty underwhelming, I can only hope that 1.23 will bring something a bit better.
    (0)

  8. #4108
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/09/12 Update - 2.0 Targeting system

    Mocchi commented again on thread talking about targeting
    Previous post - http://goo.gl/BKxHM

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    Quote Originally Posted by Dio View Post
    魔法詠唱も死んだ後の敵で中断するのじゃなく
    完了までは可能にしてほしいものです<タゲが死んでても>
    Would like to have the spell casting to not be interrupted (cancelled) once the enemy dies but continues on till the casting is completed (even if target is dead)
    (read the original post but guessing Dio want's it where you can switch targets while casting if the originally targeted mob dies?? bit confusing so not sure if this is what Dio is asking.)
    詠唱中に対象が倒されると詠唱終了時に魔法が発動しない件ですが、下記の理由から新生版でも現在の仕様から変更する予定はありません。
    Regarding this one where the spell doesn't go off after spell casting is complete when target is defeated. We have no plans of changing this in 2.0 also due to the following reasons

    • 移動するだけで詠唱が中断されるため詠唱キャンセルが容易 - You can cancel casting easily by moving
    • 対象が倒された結果、魔法が発動しなくてもMPが消費されない - When the target is defeated for that result even if the spell doesn't go off the MP isn't used
    • 魔法詠唱時間を除けばコストがかかっているわけではない - Aside from the casting time there isn't any cost involved


    Quote Originally Posted by Sheryln View Post
    ゲームパッドとキーボードだけで全ての操作を行いたいです。ゲームパッド使っているとマウスへの持ち替えが大変・・・
    I want to be able to control everything with just game pad and keyboard. When using game pad it's bit troublesome when you have to switch to mouse.
    Quote Originally Posted by Achayo View Post
    私もゲームパッドとキーボードだけで操作を完結できるようになってほしい派です。
    現状ではゲームパッドをメインで使っても、必ずマウス操作が必要になりますよね。
    ログウィジェットのアクティブタブの切り替え、ログのスクロールなど。
    I am also one of those that was to be able to play with just game pad and keyboard only. Currently when you're using just game pad you will have to use the mouse control at some point like switching the active tab in the log widget or the log scrolling.
    こちらのコメントでもお伝えしたとおり、新生版では、ゲームパッドだけでも快適な操作ができ るよう鋭意調整中です。
    Like mentioned in another post in 2.0 we are making adjustments where you can play comfortably with just game pad.


    また、キーボードのみで操作できるようにして欲しいというご意見が見られますが、他の一般的なMMOを見ても、 ゲームパッドまたはマウス&キーボードでの操作が主流となっています。このため、まずはそこをしっかり押さえたうえで、新生版サービスイン後に検 討していきます。
    Also I see comments asking to be able to play with only keyboard but looking at other MMO"s it's mainly game pad or mouse & keyboard. For that reason so first we're going to make sure that is working then after 2.0 service start we would like to look into it.
    (8)

  9. #4109
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    man thats to bad about spell casting, its such a pain when trying to AoE down ants in CC it would be nice if you could target a friendly and the spell casts from that location.
    (1)

  10. #4110
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Reinheart View Post
    On JP side there is a thread discussing about marauder/warriors ability Berserk where when you get hit even once the ability reset is bit lame and no one would want to use it and they are comparing it to dragoon's power surge and also saying getting hit once and returning to stable state doesn't really sound like that person is in 'berserk' mode.

    Anyways Mocchi commented on that thread.
    Seems there are 2 ways they could go about adjusting MRD/WAR.
    The first concept I thought of as they were making changes to Steel Cyclone is to create 2 different combo boost based on which stance you currently have active. Keep the Rampage combo as it is now but make the Berserk combo this:
    Steel Cyclone: Combo: When Berserk is active resets effect to increase radius and dmg, increases recast by 15 second

    Another thing they could do is add a job trait bonus to berserk:
    Absorption: Increase TP gains when hit while Berserk is active. (TP gained is based on how potent your Berserk effect currently is) So 25% potency could be a 200 extra tp gain, 50% 500 and 100% 1k extra TP gain
    or
    Berserker: when hit while Berserk is active have a 50% chance to gain an ATT boost for 5 seconds
    or
    Steady Wind: While Berserk is active the recast time of "Whirlwind" is decreased based on potency of Berserk (25%=10 seconds 50%=20 seconds and 100%=40 seconds)
    (1)

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